…and I might even have the hardware to run the average Unity 5 game.
Unreal Engine 5, surely? As that’s what it is. Unity 5 was apparently released back in 2015.
But, yea, BL4 is a “wait for ~20 €/$ sale for the ultimatebundle with all the dlc”. Haven’t really felt the need for BL since Pre-sequel killed it for me. Got BL3 on sale and… eh, it was kinda stuttery mess as well, when I played it.
could be my tinfoil hat receiving thoughts via radio waves: maybe it’s by design? the coating will get grimy eventually, so the user is more likely to buy a new device.
fair enough, youtube probably wasn’t a good comparison, but GOG should be. They have written text alongside the 1-5 star review. Now, there are grades 2-4, but in general 1 and 5 seem to be the most used ones.
I dunno how useful that would be. Way back in the day eg. youtube had a star rating system for videos, and users gave 0-5 stars… except they found out that overwhelmingly vast majority of users only used 0 and 5, nothing in between.
While a more granular review system would be nice, it’s just the users that don’t and won’t use it properly. Even if some users would use scores other than [min] and [max], they would be such a droplet in an ocean.
Even with the current thumbs up/down people get it wrong. Give it a thumbs up but write a scathing review.
Way back when I switched from sata hdd’s to sata ssd’s, the experience in general was a lot snappier - but this was like ages ago and on Windows (8.1 or 10, can’t remember). Games loaded faster depending on the game.
Some months ago I was playing cyberpunk 2077 on win10 & sata3 ssd, and later on moved over to linux on pcie4 nvme on the same machine, and the loading times seem to be pretty much the same. But, admittedly way too much changed and fairly large timespan in between to draw any conclusive results.
are you using the env variable to enable it for the game? AFAIK it’s not enabled by default, and It dawned on me that I have it enabled on /usr/share/steam/compatibilitytools.d/proton-ge-custom/user_settings.py (the config file for proton-ge). But it could still be nvidia issue, wouldn’t surprise me
So far, everything mostly works. Occasionally I have to tinker with some environment variables to get some games working, but so far everything I have tried has been playable.
I have ryzen 5800x3d, 32 GB ram, rtx3090, 1440p 120hz gsync screen, nvme + bunch of other drives. Running Arch (wayland, kde plasma), games installed from steam/gog + few standalones from regular installers. Mostly I use proton-ge, but some games run fine with just wine. ntsync + wayland enabled.
some games (eg. PEAK) have MASSIVE flicker unless I explicitly disable wayland support for them (PROTON_ENABLE_WAYLAND=0), and then it’s fine.
Only thing really lacking is performance, eg. Cyberpunk 2077 with RT is slower than on Win10. It still does about 60 fps, but the dips below are way more harsh. AFAIK this is a thing accross the board with DX12 games with current nvidia driver, supposedly there’s a fix cooking, but we’ll see.
I don’t play competetive pvp games at all, so I can’t speak for those. But so far friends only co-op & single player games have worked just fine.
Thank you for the info. But, nah, playing with random peeps not really my thing, me and my gaming circle basically just want friends-only.
So… if I’m parsing this right, the latest version doesn’t do multiplayer, but earlier ones do? Or is this “B42” some beta-branch you need to manually select in steam->game properties?
Oh, the Project Zomboid has coop? Didn’t know that. Is it friends-only or on some common server or what? Are the survival aspects (difficulty) adjustable?
Seems to be pretty common thing according to the comments in the video. “Funny” thing, indeed.
Though kinda weird if YT intentionally wanted to limit this video’s visibility by dropping it from subscription feed, but then offer it eagerly on the frontpage… what’s the logic on that.