I had fun with it. Can be a bit slow and grindy, as forming a build involves finding the right (randomly generated, periodically refreshed) techniques and studying them. And there’s a big power jump in each area so this process has to be repeated regularly.
I initially got into it when looking for something like Wandering Sword, but as a M&B- or Kenshi-style open world, which it’s not exactly that.
I felt similarly after Fallout 3. I think that universe just isn’t for me
Out of curiosity, have you played any of the non-Bethesda Fallout games? Because the Fallout-nees of FO3 (haven’t played 76 or 4) is a paper-thin veneer composed of random elements from previous games jumbled together in ways that make no sense.
Gah, you’re right. I had it that way at first, but then glanced down a list to check my count and they listed 2002’s Harem Adventures as a separate game even though it’s just the Java phone port of the original.
Hmm. I wonder what the nature of Owlcat’s relationship with GW is? Was the recent Rogue Trader game part of an ongoing licensing deal or just a one-off?
I think TES NPCs have been reacting to clothing since Daggerfall. Back then it was just a disposition modifier based on the total value of what you were wearing, but still.
They haven’t said they intend to stop making D&D games. And every D&D crpg in the last 20-odd years (since Torment, I think) has been set in the Forgotten Realms. So it seems highly likely that future games will be loosely related to BG, just without that specific title.
I would love to see them bring back some of the weird old settings, like Dark Sun, Spelljammer, or even Dragonlance. But I’m not holding my breath.