I’ve used unreal professionally for 10 years. It’s not very good for smaller teams. There is plenty of reason to pick another engine over it. Unreal is great for medium to large studios. 15 people or more. It can absolutely be used with less but the pain of doing so it’s more apparent.
Also before this whole unity fee change, unity was cheaper than unreal. Although I’ve always skipped over it because I want source access.
I feel like in some ways that’s a limitation of the RPG though. Like the game is clearly stating you will not have a character that shit-talks gods. A good DM would see your RP choice and play into it rather than stomping you cold for a simple character personality. It’s equal to saying “you will never play a dumb comic relief”. Where in a lot of good RPGs the dumb comic relief is the best option. In the same way I’ve seen a lot of people want to play god-worshiping characters that lose faith in their god and switch.
I absolutely agree. It’d be like if in RDR2 the “rob dialogue” was criticized for enacting combat. That said I haven’t played BG3 so I can’t know exactly what they were talking about or how it feels unfair.
Take it from Cory Rodis, a professional game developer, designer, and educator with over a decade of experience in the field.
Clearly from Linkedin and Moby Games, this person does not have over a decade of experience in the field. If you count teaching as “in the field” (which to me, in the field means not teaching but actually doing.) then they have 6 years of experience. Not counting that, they have 2 years.
Also, and maybe I am out of the loop but this doesn’t seem to be a semi-major internet publication to me. This is my first time hearing of it. en.wikipedia.org/wiki/Dan_Abrams#The_Mary_Sue this is the only information I really found on it’s popularity and it seems kind of weak. Am I missing something, is it a really popular site for something like anime or comics?
The limited edition wasn’t limited in the sense they planned to stop making them. It’s their flagship. This is what I got off of a few articles. If they are still shipping chips to people, it wasn’t clear from a few places I read this from. Additionally battlemage information seems to be all from leaks.
Either way with how shotty the drivers have been went how little hardware has been available to place blame at video game developers for not supporting their cards is silly.
Yeah, that makes sense. They probably can’t properly support a video card they couldn’t get their hands on due to Intel not shipping it until late last year. They also aren’t that powerful of cards. Lastly the Intel drivers are brand new. Most engines are not treated against them, as such there are a lot of corruption bugs. Which makes sense because they weren’t able to get the cards early enough to support them. Since Intel has now discontinued their flagship arc card not even a year after release it’s unlikely any games will really support Intel gpus in the future.
If that was said, it was likely purely a joke. You don’t fund a game for a tax write-off. You only get 10% of what you put into the game as a tax write-off and so you are operating at a 90% loss on whatever you put into it.