long term, it’s cheaper to just play games online on PC
The companies are clearly coming to terms with this, as well. I’ll be avoiding Sony games on PC for the foreseeable future. After the Helldivers debacle, it’s clear that Sony is looking for ways to monetize PC players.
You’re kinda both right - Dead Cells was developed by Motion Twin, who spun off a smaller team called Evil Empire to support it after release. Rogue PoP is developed by Evil Empire, while Motion Twin proper is working on Windblown.
Anyone releasing a roguelite last week or even this week is fucking braindead. I don’t care how good your game is: Hades is the undisputed GOAT of the genre, competing with its sequels release could literally only have negative results compared to delaying.
Smart. I’ve got at least a week’s worth of Hades left to play, and I literally hadn’t heard of this game. Now, I’ll probably check it out when it drops.
I can’t wait… these are the sorts of games that are made for portable play… I don’t want to play Zelda and pause the game mid-swing, I want this, backpack battles, etc.
IMTX can be fair if these don’t abuse the players time, and offer fun content.
IMTX and not wasting players time are nearly mutually-exclusive. These games are designed with the MTX in mind at every single step of the process, and are made with the soleintent of maximizing MTX sales. Them wasting your time is not a mistake, but an intentional (and meticulously-researched and -designed) feature.
There are exceptions, yes, of course, but they are few and far between.
alleging that the publisher had breached obligations of their agreement in purchasing Versus Evil. tinyBuild announced in a recent trading update that they had settled the litigation, agreeing to pay the claimants “$3.5 million in cash (in addition to legal costs).”
…are you allowed to have layoffs after receiving a $3.5M settlement from your publisher? I know everyone will be feeling bad for the devs but this sounds sketchy as hell of them