The Dragon Quest and Final Fantasy series are probably what you’re looking for. Golden age Square JRPGS, especially Xenogears, are also generally great Jrpgs.
Tactics Ogre: The Knight of Lodis is one of the best tactical rpgs I’ve ever played. I was shocked how short it was when I finished only to find I had been playing for over 40 hours.
I had a Switch for a few years before the Steamdeck came out. If all the games you want to play are available to play on Steamdeck, stick with Steamdeck. It’s more powerful, has way more games, you probably already have plenty of games to play on it, the games are way cheaper, and the degree which you can modify the software and hardware is pretty unique for a “console.”
The Switch has an edge in form factor and is more convenient for me to use. Although Switch emulation on the Steamdeck is pretty decent, I still prefer the original hardware to play Animal Crossing or Zelda.
Tabletop in person. I miss it. Secondly, in-person co-op. These are two mediums are being extinguished because of how difficult it is to profit from humans relating to one another in person and giving each other things for free.
I have so many memories with this game but I had to quit because of the notorious headaches. There were plenty of flashing lights in arcade games in those days but the way they flashed in Polybius was part of the challenge. I guess having to focus on the lights to play the game caused the headaches but I don’t know. It was always the busiest cabinet at my arcade so at least I saved myself a lot of time. It wasn’t around for long but I can’t really remember much about my life other than this game from back then so I couldn’t say even how old I was when it was out. The friends I would take turns with back then don’t even know what I’m talking about when I bring this game up. It was a long time ago I guess.
Too true. Being able to jump over buildings was the basis for many of my old Oblivion shenanigans. You can’t really get weird with the Skyrim options without modding.
I think of it as a branching development becoming different design sensibilities. CRPGs influenced the game Dragon Quest, but JRPGS after DQ were influenced specifically by DQ and the games inspired from it such as the original Final Fantasy. CRPGS, MUDS, Dnd games, and Ultima became the basis for the Western sensibility which initially developed separately from the Dragon Quest branch (although there is still some crossover). This being the case, nowadays each region can make either Western RPGS or JRPGS because we all have pretty easy access to a lot of each others’ games and developers can make the games they prefer to make influenced by what they like regardless of its origin.
Undertale is a JRPG from the West. The maker of the game began making Rom hacks for Earthbound, a JRPG, and used the skills they learned doing that do create their own game. Dragon Quest>Earthbound>Undertale is pure JRPG. Other examples I can think of are messier, but that’s kind of the point.
After Fallout 3, each Bethesda release was less ambitious than the last. Oblivion tried to do tons of stuff and ended up as a beautiful and memorable total mess (It’s my personal favorite). Fallout 3 was a bold new direction and a more stable but fudamentally compromised experience. Skyrim established the trend of scaling back and making what’s left more consistent, simple, and flashy. Fallout 4 was the last major fan outcry from those who believed Bethesda could have done better while Starfield is a confirmation that everyone’s worst fears about Bethesda are true.
Remember kids, almost all freemium games make their money through manipulating your animal impulses to make you spend money on essentially nothing which you wouldn’t rationally want to spend. Disarming this particular skinner box seems like a positive direction.
A lot of these comments from developers read to me like “We really tried guys, but you don’t know what it was like.” Given this is usually without commenting that industry norms are toxic since that can get you blacklisted. Their marketing department doing damage control is of course way less sympathetic to me.
I wish people knew more about the way business works in general. Focusing on quality of product or service is a strategy only the smallest businesses can afford. In the big leagues it’s all about triggering purchasing behavior and minimizing price sensitivity by using well-proven psychological techniques to sell cheap minimally-viable and soon to be obsolete products to as many people as possible, and sell them the solutions to the problems left in the original product as “optional” add-ons. Developers all want to make good games, but the businesses they work for couldn’t care less since they make their money in other ways. Welcome to the 21t century, consumers!
Squaresoft, Bioware, and Bethesda are three companies whose logos I once considered a seal of quality. None of the three really exist anymore, although there are new much larger companies using their names.