That can even be a guide to many things like tools, if it’s pricy but has good word of mouth and not heavily advertised (sometimes the biggest expense) then it might just be worth the cash
Add in increasingly brutal reactions to bad meals from getting yelled at near the beginning to getting knocked to the floor and some ingredients stolen then eventually a guy takes a couple of your fingers off with a clever and walks away laughing as he pops them in his mouth
I think part of the next phase is to force the companies to list a minimum supported life span, I think the average length a game is supported for now days is around two years, so if the game isn’t kept alive the minimum listed time you get a refund but if the life span of the game is listed too short then people will be less likely to spend money on it
Well I guess they don’t want the studio or the talent bad enough, maybe I’m biased but for me it’s been so rare for big studios to put out stuff that’s actually really fun and innovative so I’d say they need those small studios and I’d love so much to see them be properly valued by big companies
Would be cool to fight for a part in the contract about microsoft losing ip and trademark(assuming they try to be extra sneaky) rights or have them become public domain if the studio is shut down or the team is broken up too fast