Plus pets, home/vehicle ownership, commute times, etc… Lots of things that some people have/choose to commit a significant amount of time. Sometimes it’s also not about the total time commitment, but the windows of time available. Things like kids/pets can make it difficult for games that assume you’re actually going to be continuously attentive over 20+ minutes at a time when you can be interrupted by breaking up a fight with the pets, having to let the new puppy outside regularly, hearing the cat about to hack up a hairball, cleaning up the ice cream the kid just dropped, etc…