The older gemers may remember but there is a whole generation that has spung up since.
Edit: a quick look shows there were 1.7 billion people born between 1995 and 2007 i.e. born in the period that would have trurned 18 between 2013 and 2025… This corresponds to 20% of the global population.
If we were just talking PlayStation I would say 97% is near enough to make no difference but if we compare both platforms together its only 67% and that is enough to influence strategy. A console only release in 2025 is unlikely to eclipse GTA5’s position as “fastest-selling entertainment product in history”.
That’s a bit like saying you can buy flour and bake bread.
Some people are interested in a product that is immediately ready to use as a simple convenience. Others might be on console that doesn’t offer the origial title or allow mods.
If it’s got platformer elements, then it’s a platformer, right?
Yes!
But I also argue that the second half of '89 counts as 90’s and that Wonder Boy III: The Dragon’s Trap was the best platformer I played in first half of the decade.
The 1.7 million customers who originated from a top 2023 release
This wording is a bit strange, are they tracking the new steam accounts that signed up to buy a specific 2023 title (like Baldur’s Gate 3, Hogwarts Legacy, or Starfield)?
If so it says more about the specific demographic attracted to that unknown title than it does about Steam in general.
To gather data illustrating the effectiveness of that approach, we went all the way back to 2023 and identified the biggest 20 releases of that year. We looked at every new first-time purchaser generated by those products (that is, an account making a purchase, or redeeming a Steam key, for the first time) for a total of 1.7 million new users.
So what I really want is a game that gives me a sense of achievement, and with the vaguest possibility that I actually might finish it. And so it’d be really interesting to know how many games are actually finished, and how many games are just abandoned by what proportion of people.
It can be fun to go to an achievement/trophy tracker and compare the numbers for the awards for first and last story missions.
The future is indeed dumb. The 2022 GoldenEye has it’s own baggage.
I don’t think Nintendo was willing to let Microsoft sell it as a physical product (collectors would view it as superior to Nintendo’s NSO requirement).
In a situation where sales are legal and the publisher or platform later choose to remove it from sale then it usually remains available in your library for download.
But in a situation where the publisher never had a legal right to sell the product then they were never legally able to grant distribution rights to the platform? In that case the license offered to the purchaser is invalid and it may be pulled from libraries.