“That being said, I want to call out the way Unity chose to communicate these layoffs. Receiving a 5am email from ‘noreply@unity’ informing me that my role was being ‘eliminated’ and that I’d lose system access by the end of the day felt completely abrupt and impersonal. Unity must do better in how they treat their workers in hard times like this.”
Availability of Video Games (originally released before 2010) is approximately 13 percent, slightly above pre-World War II audio recordings (10 percent or less) and below the survival rate of American silent films (14 percent).
These are fascinating numbers, do you have a source?
This site doesn’t seem to let me link to more specific filters but if you set release year to 2024 and choose a specific platform they list 214 PC titles, 128 Switch titles, 124 PS5 titles, and 97 Xbox Series titles from last year !
Edit: its a weird site, it wasn’t applying all the filters in the link it generated. So I’ve simplified the link and summarised the numbers.
Admittedly my local is part of a large chain so this may not be typical but even independent supermarkets in my area tend to repackage bulk candies and chocolate under their own label.
Wikipedia’s list requires an entry feature on 6 different publications’ “best of” lists so that implies RS may have applied some and haven’t just cribbed directly.
Edit:
For anyone else interested it looks like RS was the 6th list including these three titles so they have now been added over on Wikipedia:
If two platforms share compatibility then developers can choose to target the weaker system and release on both.
For some games this might involve a bit of compromise and cause resentment with the owners of the more powerful system, but for other (simple) games it might not involve any compromise at all.
Either way there are a lot of Switch consoles in the wild and there will be some publisher support for the Switch for a few years yet.
As an example from the other side of the fence ps4 is still getting titles: