I think that all comes down to how the travel, visual appeal, and POIs are handled. As well as a personal interest in the gameplay loop. The following are my general opinions on a few games for why I think they do or do not work.
Daggerfall would be way too big, because the POIs are few and far between and there is no visual interest between, but it worked because it had fast travel.
Each of the successive TES games had more visual interest to them and wel spaced POIs and I spent a lot of time walking on first playthroughs without fast traveling anywhere.
Similarly No Man’s Sky could seem too big at first blush, but if you like the gameplay loop it’s infinitely fascinating. For anyone wanting to move further in it’s also helpful that there are gates to help make large jumps, without them being a requirement to enjoy things.
Cyberpunk 2077 was very visually interesting and had a ton of POIs and was fun to traverse on foot and in a vehicle. I thought the size was fantastic on my first two playthroughs. The third time the badlands areas got a little frustrating though.
Stalker and Stalker 2, are very fun to traverse by foot for me despite being very large. They are visually very interesting, especially 2. There are plenty of things you can stumble on and explore. In fact on my first playthrough of Stalker 2, I didn’t even realize it had a fast travel option for over 60 hours because I didn’t feel the need to look for one to use. Loved the huge size of those.
WoW was horribly oversized, as are many MMOs. WoW was(and imo still is despite many upgrades since I played, just not a fan of toony looking games) completely uninteresting visually, had no “on the way” POIs and had no motivation to look around. Long travel was a chore on top of a burdensome gameplay loop. I hated WoWs size. It felt big just because it would take people longer to play. I can’t express how fucking boring it was to me. And exploring had zero reward. I remember wandering into the water and swimming for like 30 minites to get behind some massive tree or something (all I remember was it was a brown gradient that’s how dull the visuals were) and I get behind it and there was fuckall. That was the last time I played I think. More brown gradient and uninteresting light blue water gradient stretched off into a foggy white gradient. Fucking hated WoW but especially its size. MMOs like that are the equivalent of having a rail shooter that’s more train ride simulator than shooter. It works for other people, I just couldn’t stand it.
Outward is a fantastic game but it’s world feels a little too big sometimes. I don’t really enjoy wandering it that much even though I enjoyed the game on the whole. Just felt I got to the point of sprinting from one objective to the next because I was tired of traversing the map.
So it’s really game dependant imo. If they nail some key aspects, size doesn’t seem to matter.
You aren’t alone on that. One of my friends got it with his new gpu. He tried it not knowing it had PVP and was really enjoying it. Then another player made his life miserable. He quit and won’t play again.
It’s too bad too because me and 3 other friends were also on board with the idea of buying it when he was talking about it. But then we found out it was PVP only and that completely killed it for all of us. So they lost out on about 5 players and 4 purchases from our group just because there wasn’t a no PVP option. And I mean it really doesn’t seem like it’d be hard. Just turn off the connection to other players. If they wanted to go above and beyond, make it so you can play with a small group of friends. But at the very least being able to turn off PVP would’ve been a good idea.
Almost all their art in the game was stolen from one artist. They didn’t even do a good job at covering up the blatant theft. Not sure if they’ve fixed anything, but that was a major lawsuit just itching to come out.
Because Linux is open source and each group has a different idea on the direction it should go. They are all linux at their core, but they all have different use cases.
Bazzite and Zorin are both great options for leaving Windows for the first time. Bazzite is generally more gaming focused but Zorin is a better desktop in my limited experience of both. Bazzite for example is more locked up on OS files, so it’s harder to break in some regards. But it also bakes drivers into the image and they only get updated on the next release. Afaik you can’t tinker with the drivers much but I’m not experienced enough to say 100%.
Silent Hill is more than just psychological chaos, most any modern horror game does that much. The Japanese setting doesn’t really help, it would make it harder to adapt to the IP, but it could have been done in a way that it wouldn’t have been an issue.
I’ll have to rewatch the trailer to give you more specific points, but it seems combat might be more prevalent than it should, veering more to the Resident Evil brand. The shifted world didn’t make much of an appearance in the trailer, but from the glimpses it seemed tame and not really all that horror-esque. It doesn’t even appear to be in or connected to the town of Silent Hill.
Being a bigger fan of the first two games than any of the rest, i see them as the standard, the fog and mist, not being able to see everything clearly so that odd shapes and shadows mess with you is also something I am missing in the new game.
It may be a great game. I just don’t see it as a SH game.
For me, it looks like a good game. But doesn’t look like Silent Hill. Because of this it comes off as a game that was made and had the SH name slapped on it for street cred. That never works well in any case I’ve seen. Usually ends up the worst rated in a series.