I think you can learn a lot from apex even if it’s not the obvious choice. For Counterstrike 2 the trailer was dropped, aggressively marketed and a beta was put in people’s hands basically at the same time solidifying the game is good. Then it disappeared until launch. It very clearly worked because there were no complaints about the game. No question how good it is because the streamers played it. Then it’s just a waiting game. BG3 not quite the same but putting the game into people’s hands meant that people knew it was solid, before launch. Access creates buzz, especially if a game is enjoyable. It’s the through line between all the success stories. Let people play good game, then other people want to play the good game.
Also, of the three ladies (you will typically find in your first playthrough, sorry Minthara) she is the last you can romance, so if your are a completionist you will end with her (I regret not making a save)
I’m not even sure then being non binary (I think they are referred to that way? May be translation though) is the issue, but them coercing a kid to bathe with them all might upset people.
It’s a heavy year so I can understand Hogwarts being left off especially since people have a reason to dislike. Very loved by the casual audience (where I am at least) but I don’t think any of my gamer friends cared for it that much.
I was under the assumption the collections that utilize this system do it by just saving the inputs and timestamps and simulate them as such rather than understanding the entire whole state. I’m not sure how it works with non-seeded elements
I do agree with you about the dev focus. It would be way more complex even though if feasible if you can simulate without it graphically but you I can’t imagine it just being a system similar to recording or achievements
Thoughts like this are why AW2 only has one entry for performance. I’d much rather a game that excels gets many nominations then hand out pity nominations to get everyone pleased
I’m about 13 hours in AW2 and it’s not a complication. This is one of the few easy choices to put up there. BG3, this and TotK even if it wasn’t my cup of tea. 3 last 3 have a bunch of choices but I would be very confused if AW was snubbed with some of the issues the other contenders have (RE4 is an exception to this, it’s risk is just that it’s a remake and now there is a concrete horror candidate)
10 hours in and I’m loving it. I’m sure there will pure mechanic purists who hate and and those it might be too abstract for but this feels like purely a step up from control
The opposite is also true. You created an engine already, why do you want a new one? Just add to the existing one. Starfield is not the only industry game working on legacy engines
While I argue your response is an equity Vs equality issue and your basketball argument kind of conflicts your previous statement, there is the the huge difference of individual cost per game to cater to a/all disability. As you mention automation of these systems aren’t really feasible and although guidelines can be put in place. They are still a significant investment of time and money. You can implement them into an engine but you still need the game to integrate it and although some things might be easy across multiple games (colour blind overlays) some won’t (mechanic driven considerations).