Uncharted, especially the final installment. On normal and higher difficulty dealing with the enemies becomes a bit of a chore: they force you to hide a lot, as well as waste entire clips of ammo on a single guy. On easy the game becomes forgiving enough food you too start pulling off cool stunts: swinging on ropes, shooting during a climb/jump, etc.
As a fan of HR and MD, I have the original purchased on GOG, but I’ve never played it. Are there any quality of life mods I should know before I drive in?
Gyro has been present in Sony controllers since Dualshock 3. All of the Nintendo controllers I ever used had it. Steam deck has it. I honestly assumed it is a standard feature.
I think this is a fun concept, I would definitely play something like this! I suspect it could be just as fun to build. Game like this could be extended in another direction: I always dreamed of a game that would let me cleverly sabotage a powerplant or delivery network to achieve some other goal, like a heist.
Y’all just have no idea how complicated the process is. In 2004 it was OK to just “ship a working game”, - in 2023 you have to include all of the software stacks you have partnering contracts with, deploy an entire cloud infrastructure to deliver updates and short purchases, design and launch automated targeted ads campaigns, pay union-busting lawyers, accommodate for all the “fun” senile execs want to put in the game, pay handsome compensation to these senile execs, pay more lawyers to bury workplace toxicity-related incidents. At the end of the day, you have to sustain the company somehow when 95% of your workforce goes on a sick leave after a 3-month-long crunch period. All of that takes money, time and effort. And y’all don’t get a lot of time in-between autumn release windows.
Hey, we’ve been at it for 20 years, and we have just managed two months of 16-hour workdays without anyone dying, it looks like it might be one of those projects we actually manage to ship - what an important internal milestone!
PS: I don’t actually work at Ubisoft, I love my life too much - this entire comment is a satire
Trying to get into Baldurs Gate 3. Never played the original games, never played D&D, and this is the first hardcore RPG of this sort I’ve played in awhile.
It is a bit of a struggle - the game is intimidatingly big and deep. I am also having troubles wrapping my head around the battle systems, and the random skill checks really don’t make much sense to me (am I expected to save scam in this game?)
But all that seems to be a question of habit. I went into the game for the joy of exploration and discovery, and I hope to lose myself in it very soon.
Are you sure you are addicted? I’m sorry, but to me it seems like you only have a problem with games that are deliberately designed to be addictive (WoW is basically a giant Skinner box, no wonder). In that case you would be just as susceptible to lots of things: like infinite-scrolling feeds on social networks, or recommendation algorithms on TikTok and YT.
Maybe if you find a way to filter out games that exploit your psyche for engagement, there will be a way to enjoy your very clearly beloved hobby in a healthy way?
Me and my spouse are getting back into Elden Ring. Created a new character and chosen a build that’s enjoyable for both of us, so we sit on a couch, passing the controller back and forth, exploring, doing quests, reading lore and praising the Erdtree. Good Times!