Maxing out the meele skill and just beating enemies over the head with the baton was so overpowered and fun. The ragdolls and sound effects never get old. The only thing weighting the game down is the limited level design IMO, something a possible remaster could easily fix.
I recently replayed IW and the overall looks just seem so much more… coherent? I guess? It’s hard to describe but in comparison the Remaster looks like it’s assets from different games merged into one.
These are the recommended system requirements. Not sure what they are doing behind the scenes but they are absolutely ridiculous for a game of this scope.
The weirdest thing to me is that the graphics settings don’t make much of a difference. There’s like a 20 FPS gain between “Ultra” and “Lowest” and I could barely tell which one it is just based on the visuals alone. How do Unreal devs mess up their optimization so consistently across many games? Surely the problem must be somewhat related to the engine itself.
It’s Unreal Engine 5, so the bad performance is included by default. I’ve played 4 UE5 titles in recent months and all of them ran terrible even though they were far from groundbreaking graphically.
Hell, I could play the gorgeous KCD2 on high settings at a buttery smooth 60FPS but apparently I need to set everything to the very lowest and down to 720p to get the same result on much worse looking Unreal games.
Have you actually played Rising Storm 2: Vietnam? I thought the setting worked decently well there. And I really didn’t encounter any racism aside from popular lines like “Welcome to the ricefields mfer”. It still has a couple of populated servers going even though it’s kinda outdated compared to HLL or Squad 44.