The only thing that might be a real wrench in the works for the palworld company, is its said their CEO was talking about using AI and that you could feed it just simple things and get a real workable output. But this could mean anything and it may not have been more then a testing time in house. There was a forum post about the artist(s) that were working on rigging the pals that they said they were able to get them working in under 4 hours after getting them from concept artists. (I havent read the topic, it was just talked about by twitch and general artist Julia (cohhcarnage/dansgaming to name a few of her main outputs) she linked it in a dropped frames episode, and I would think she would be more abreast of these art topics then most nerds on the internet.
They have nothing to stand on outside of the art if that is true, Else they would have shut down things that are very much closer in scope to pokemon (i.e. digimon, which they tried, and it was dropped, they cant own a art style or game play cycle.), this one doesnt even ape the idea wholesale there is no evolution but the breeding mixes types. And Arc and Zelda would have a few words but again, you cant own a gameplay loop, I mean ask PUBG how that went for them.
Was it the hate campaign that made any of your associated address with the company were never a place you were at? Was it them who used unpaid interns to mod and build the game, then left them out to dry with no support when the hate for the state of the game came in?
well if the digimon case taught them anything, they dont own the idea of monsters that you can catch, and if they are based on real world animals you cant really own them, outside of name.
well also you might wanna look into pirating their titles (even if you do 'own' them), as they have made it clear they dont want you to have any control over the games you buy, like access to them in the future. So say the epic steam thing goes belly up, epic closes, ubi will not see a reason to give you access on their service or steam if they move their games there.
Well if you could fix it what would you wanna see? I figure you are the demo they are trying to get a hold of for the longest, the hardcore players some times can be whales, but the mtx on the everyday nerds brings in the good seasonal money. I think that the grind shouldnt be there at all, yeah the leveling should slow but the rates I saw were wow levels of grind for no real gains, sure you could place a node or two but I didnt see those being build defining (yet?), I play for the gear, sets or what ever, when I can finally spec out that uber break the fricken game build and then maybe farm up some gold for trading.
The MMO side of this game kinda makes tainting the world areas hard but they could offer dungeons that go odd places or something like candy on the map that you see once or twice in 8 hours. But for real, what would you like to see?
Isnt this the end they did on D3 and it made it just a flood of huge numbers and nothing was fun, nothing was this one drop can break the game for your build. If everything gets you there, getting there isnt a challenge. I mean I like ARPGs and I like when they have those moments like can I make it thru this fight. This dosent sound like that. But it also sounds like they are not dealing with the grind issue, that I thought a lot of their players were complaining of. And the grind here was for leveling not for gear (if I understand correctly).