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HollowNaught, do games w What are your favorite 1000+ hour games?
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The best war themed hat simulator out there

HollowNaught, (edited ) do games w Dragon Quest 3 HD-2D is out and it is beautiful
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has denuvo

remake same price as a new game

yar har fiddle dee dee

HollowNaught, do games w Metaphor: ReFantazio's success is further proof that politics are good in videogames, actually—no matter what reactionaries tell you
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Politics are irrelevant

Good writing is good and bad writing is bad

HollowNaught, do games w Nintendo Confirms Backwards Compatibility for Switch Successor!
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Company who uses emulators while suing other emulators says what?

HollowNaught, do games w Last-minute PS5 Pro leaks indicate system will pack 16.7 TFLOPS GPU with 16GB dedicated GDDR6 VRAM — plus 2GB DDR5 system RAM
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Ok but why tho

HollowNaught, do games w PS5 FPS preferences
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Tf2 is the best war-themed hat simulator out there

HollowNaught, do gaming w Which game started this? It's everywhere.
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I see a lot of people saying that this is an accessibility thing, while also allowing you to not miss anything important

But a well designed, uncluttered environment can do both of these things while giving you a more immersive experience

But we can’t do that, because we’re in an endless chase to get the most realistic graphics, and how else are we going to show that off than overly detailing each pixel of stationary on a worker’s desk?

I also see a lot of people saying “just don’t use the feature if you don’t like it”

There’s a famous quote I like. “Given the opportunity, players will optimise the fun out of a game”. And you can bet your ass I do that. In any game with this “scan” feature, I’ll be tapping that like a relapsing porn addict, looking for any new quest npcs, missed collectables or just to see if I’m on the right path. I have a similar issue with minimaps, as they have a comparable effect on gameplay

HollowNaught, do games w Mario & Luigi: Brothership – Overview Trailer
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Oh look, how kind of Nintendo to stop suing people long enough to make a game

HollowNaught, do games w [New Frame Plus] The Overanimation of Zenless Zone Zero
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I hate it how hoyoverse games have amazing animation, yet are easily some of the most manipulative games out there

HollowNaught, do games w Any good games that break the mold
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Played through hifi rush recently. I can’t think of a game that’s done anything like it, I cannot recommend it enough. Was truely one of the best games I’ve ever played

HollowNaught, do games w How did Call of Duty get to this point?
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I have a friend who was really trying to convince me to preorder this garbage

Same guy who refuses to play older games because they “look bad”

HollowNaught, do games w Nintendo: Join us tomorrow, August 27 at 7am PT, for an Indie World Showcase followed by a Nintendo Direct Partner Showcase!
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looks at emulation lawsuits I think I’ll pass

HollowNaught, do games w Recommendation engine: Downvote any game you've heard of before
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It speaks volumes that this is the only game in the comment section I have to downvote

HollowNaught, (edited ) do games w It genuinely upsets me that Valve spent their time and resources on another Dota variation
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Got access to it a few days ago. I played it for a few hours. Here’s my take:

It’s just a tps dota

Now, I don’t mind that too much. My problem is with the plethora of issues combat has

  1. Despite there being damage falloff, you are directly decentivised from fighting in close range. This is because you both have little minions on both sides that attack the enemy and heal you. Why would you jump into that? Why would you give up your source of healing?
  2. It’s way too easy to retreat. So you just poked and prodded the enemy for 3-4 minutes, finally got into a favourable position, pushed in, and they’re already on the zipline out of there. Sure, this is good for you, you can attack their sentinel. But attacking their sentinel isn’t fun. It just stands there and attacks your minions. You’re punished too much for dying, why would you risk it?
  3. The stun abilities are atrocious. Picture this: you and an enemy found each other without support. You’re deep in a close range firefight, having fun for once in the game. Then this rando pokes their head around a corner, stuns you, and you’re dead before the stun ends. Why is this in any game?
  4. Most hero weapons feel like you’re shooting wet paper towels. The majority of them are fast-shooting, but not in a good CS way. More like “I sincerely hope this is changed and these are just placeholders” way. The few that actually feel good to play (such as the girl with the green arm or the greaser dude) either lack damage in general or damage in mid-long range fights, the majority of the game

The most fun I had in this game had nothing to do with objectives or lanes or teamwork. It was when I was going between lanes and found an enemy doing the same, causing a close ranged battle. Makes me wish they just made this as another TF2

HollowNaught, do games w Looking for Overwatch alternatives
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Call me a broken record, but TF2 is an excellent war-themed hat simulator

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