Its kind of like a puzzle game. You’re given hints as to what you can do, its just a matter of figuring out how to actually do it. At the endgame, there are machines you can put together that I presume automate a lot of the more tedious labors. I don’t actually know if that’s true though, its just what I’ve seen in screenshots. There’s a wiki, but its woefully incomplete.
I’ve been ripping my hair out trying to get through Nodecore, a game for Minetest. It’s basically minecraft but without an inventory menu and in-world crafting. You can’t punch a tree down, but you can tear down the leaves and put together some branches to make an adze, which you can drop gravel on to cleave through one (1) log from a tree, which you can then carve with the adze to make planks, and then tool heads – it goes on like that.
So far I’ve discovered stone-tipped tools and how to melt singular items like sand. I’m trying to figure out how to do concrete in such a way that isn’t mindbogglingly tedious, and I still have to figure out how to find metal - torches don’t last forever, you see, so spelunking is an expensive and time-consuming task. If you delve too deep without proper preparations, you’re proper stuck in the dark. Subterranean pits can be save enders.
Yoko Taro is a dude who straight up says he’ll do anything if you pay him. I wonder if he’d do like a youtube style lore analysis of Reincarnation if we hit him with a kickstarter.
Pyre. The long-term goal is to get you and your boys out of fantasy australia, but there are complications along the way. Namely, who gets their freedom, and who doesn’t? Are you really going to let your goofy dog buddy go when he’s your best party member? Will you throw the match and let one of your favorite rivals win their freedom instead? Wouldnt it be really funny to let the little goblin loose back in civilization instead of someone who actually wants to go back home to their families? These are the tough questions Pyre asks of you, and they go places.
Coaltown needs more commuters, that smog isnt going to make itself. Agrarville needs more land for crops, which sucks for all of the residents who i think i’ll drop a natural disaster on top of. Industopia needs more cashflow for a harbor, and the city planning advisor will never shut up about adding more rail and road connections.