Since many of us are subbed anyway, they're still something of value that one doesn't have to pay extra money for. And it's really easy to forget about them, so smeg's community is doing a nice service for the rest of us.
I tried the demo, but it suffers from the same issue that tight urban 3rd person view games have: A camera that jumps a lot when swinging it around due to obstacles and walls.
Point 1 is always such a killer, isn't it? I still try to get into games with friends and wife whenever possible. It's like any activity, we just try our best to schedule it, and make a commitment to trying to find said schedule when we can.
The last Steam Next Fest in June had so many demos, I only had time for like 4-5. There were quite a few posts and comments (including mine) on the demos we tried.
Right off the top of my head is Abzu. Not a hard game, simple puzzles, but really nicely crafted environments and experience. It's a bit short but it was well worth the experience. It's quite an old game by now so probably not hard to get it on sale.
Yea, my cities' bottleneck was always getting the traffic to be able to have the hearses do their job. Somehow that's what causes a city to stop growing, compared to other factors like the economy.
I'm not a Linux fan, but even disregarding the OS (SteamOS vs Windows), the fact that most of these "killers" don't come with touch pads of any kind makes them an instant loss. So many PC games use a mouse, I'm not using a fiddly thumbstick in its place.
Anything that is turn-based will work really, or doesn't rely on a real-time mechanic.
I do suggest looking at a small trackball that you can use in the meantime. It'll be useful for the times when you need a pointing device in a smaller space, for whatever reason.
Anything that is turn-based will work really, or doesn't rely on a real-time mechanic.
I do suggest looking at a small trackball that you can use in the meantime. It'll be useful for the times when you need a pointing device in a smaller space, for whatever reason.