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Hackworth, do gaming w Ubisoft insists yet again that its uncanny AI-generated 'NEO-NPCs' will make games 'more alive and richer', whatever that means

So I work in a creative industry (video production), and have for like three decades. If A.I. can do a lot of the work I do just as well, no part of me wants to continue to do that work. Most of what I get paid for is not “art” in the sense that it expresses some fundamental drive in me. But I do love collaborating with A.I.s to create things that I would’ve never been able to do on my own (and that A.I. would have never been able to do without me). This is where things are going, and I totally grant that greedy corpos doing greedy corpo shit is not to be lauded. But that’s an Ubisoft problem, not a gen AI problem. People are the issue with A.I.

Hackworth, do gaming w Ubisoft insists yet again that its uncanny AI-generated 'NEO-NPCs' will make games 'more alive and richer', whatever that means

I understand them both well enough to implement them in my projects. I don’t see why people are anything other than excited about the implementation of more capable AI in games. Are these initial implementations garbage? Probably, but that’s just growing pains, So what is it about gen AI that actually bothers people?

Hackworth, do gaming w Ubisoft insists yet again that its uncanny AI-generated 'NEO-NPCs' will make games 'more alive and richer', whatever that means

The salt runs deeper than I expected.

Hackworth, do gaming w Ubisoft insists yet again that its uncanny AI-generated 'NEO-NPCs' will make games 'more alive and richer', whatever that means

Is Doom running on the calculator?

Hackworth, do gaming w Ubisoft insists yet again that its uncanny AI-generated 'NEO-NPCs' will make games 'more alive and richer', whatever that means

Which AI is the RC car?

Hackworth, do gaming w Ubisoft insists yet again that its uncanny AI-generated 'NEO-NPCs' will make games 'more alive and richer', whatever that means

They’re both A.I. Yes, they work very differently, but the goal is the same - simulate intelligence.

Hackworth, do gaming w Ubisoft insists yet again that its uncanny AI-generated 'NEO-NPCs' will make games 'more alive and richer', whatever that means

And do you believe paying for more writers will remain a better option for the foreseeable future?

Hackworth, do gaming w Ubisoft insists yet again that its uncanny AI-generated 'NEO-NPCs' will make games 'more alive and richer', whatever that means

Now that makes sense to me.

Hackworth, do gaming w Ubisoft insists yet again that its uncanny AI-generated 'NEO-NPCs' will make games 'more alive and richer', whatever that means

So if they don’t hallucinate, have object permanence, and are fun to talk to, you’re all good with gen AI NPCs?

Hackworth, do gaming w Ubisoft insists yet again that its uncanny AI-generated 'NEO-NPCs' will make games 'more alive and richer', whatever that means

Why would you train an NPC LLM to know it’s an LLM?

Hackworth, do gaming w Ubisoft insists yet again that its uncanny AI-generated 'NEO-NPCs' will make games 'more alive and richer', whatever that means

Pathfinding was an absolute dumpster fire for a long time. Remember dreading any gameplay where you had to lead an NPC somewhere? Things take time to get better. Gotta start somewhere.

Hackworth, do gaming w Ubisoft insists yet again that its uncanny AI-generated 'NEO-NPCs' will make games 'more alive and richer', whatever that means

Why all the salt? There’s been AI in video games forever. Is this a line people are drawing?

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