As a result, no one on the team has the courage to express their opinion. Under Gołębiewski, GOG typically makes business decisions that may be profitable in the short term, but may not contribute to the platform’s long-term growth.
I think it’s cause of envy. Every once in a while, a game comes that just seems to do a lot of things and become very very successful (like red dead and gta).
Then these other studios get FOMO and turn to a go big or go home attitude.
So what you end up with is this inflation of features when only a few devs can land a big game like that.
I would argue it’s more like multiplayer games are just much more profitable instead of not being able to turn a profit as well on single player games. And it is very easy to prove that some multiplayer games are cash cows.
That’s the thing about capitalism though, it’s not about choosing something profitable, it’s choosing the max profit option.
Thankfully there are enough passionate people and good companies that a savvy gamer can find ways plenty of single player games.