I mean, it was in an article where they were assuring people there wouldn’t be DLC.
Which article is that? From what I remember the sentiment was basically “FFXVI is meant to be a complete experience, no DLC required. But if it’s successful and there is demand for it, it’s possible we’ll work on something in the future”.
This would be different from many games which have DLC planned and worked out during the development of the main game, before it’s released.
This feels like a pretty big overreaction from my perspective. As far as I know, they never promised to never release expansion content, nor does the existence of an expansion make the original game “less complete” retroactively.
Either way, I also don’t see what about this is “Modern gaming sucks”.
I bought the base game on sale but only spent a few minutes with it. Still haven’t decided if I want to play with or without the expansion at this point. But all these update are making me want to keep waiting for the “final” final patch, haha.
I want to say I would replay the game, but I struggle with that even with games I enjoy. I’ve made a few attempts to replay Witcher 3 and haven’t been successful. I still haven’t finished Act 3 in my main playthrough of Baldur’s Gate 3 either after getting distracted by Starfield.
So, I’m working under the assumption that I’ve only going to be making one solid attempt at playing through the game.
I haven’t used Godot before so I can’t provide too much in the way of context from a user.
Overall though, the notes are pretty massive and encompass a large number of changes, most which are going to be meaningless to you if you not are a game developer or a Godot developer.
Some specific things that standout for a more general audience would be adding support for FSR 2.2, support (‘experimental’ aka not necessarily production ready) for project exports targeting Android and iOS (which were broken when they switched from Mono to the standard .NET library for C# support).
The problem is when those “older builds” rely on a connection to a back-end. If this was just a standalone piece of software that is one thing, but you can’t just let out-of-date clients that connect over the internet to run indefinitely.
That is all that has ever existed in the genre and is all anyone wants from it.
I don’t remember you appointing you as the sole representative for all gamers.
Personally, I think games can be written about beyond “game good” and “game bad”. Or maybe it comes down to whether you find gaming something important, or just a silly way to waste time.
Honestly, I hadn’t realized there was a paywall on the article after having signed up a couple weeks ago.
I’ll actually avoid posting their articles here then. Thanks for the callout.
Edit: Though I’m still interested in hearing about where they are hypocritical. People keep saying Aftermath writers say paywalls are bad, but I haven’t seen that anywhere that I’ve noticed.
But whether this stance is going to be accepted (via upvotes/downvotes) in this type of community comes down to a simple popularity contest.
If I thought that Starfield was fun and tried this type of sentiment, I would be downvoted. Would that be because there is some objective measure of quality that separates the two games, or just because more people are fans of Larian than Bethesda?
That or they just don’t like the content of the post?
I haven’t upvoted the post because I’m not a huge fan of the “I’m not like other gamers/posters” style of content and don’t really want to encourage it.
That BG3 drama was pretty much fabricated to stir up social media engagement. The sentiment you are complaining about really only existed in the mind of people complaining.
Nevermind that neither Larian or Sony are small companies.
This is potentially terrible news. I love Eurogamer and RPS, if they get sold to a more greedy network like Fandom the quality of content there will go downhill fast.
I wouldn’t say its that bad. Various forms of collectibles/cards have been around for a long time. Asking for gametime for a game like WoW isn’t exactly a new phenomenon.
I think it’s just that there are a few specific examples that stand out. Some aspects of Roblox can be pretty concerning.
But if a kid just wants some money for a skin for Fornite, or to buy a specific world setup for Minecraft, I don’t necessarily see that as some scary new thing.
These could be games that left a lasting impression on you, games that had stellar gameplay mechanics, characters that captivated you, games that you played tons of hours on, etc.
Super Mario Bros 3 is probably the first game that comes to mind as I was finally old enough to really get excited for specific games, and that one was hugely anticipated at the time. The whole game blew my 7 year old mind (think thats the math at least). Up until that point it was mostly grabbing games based on their box art at the rental place, or based on what looked cool in those displays in Toys R Us. And you played those whether they were good or not. That wasn’t the case with SMB3 though.
Super Mario World is probably the next example, for similar reason as above but even bigger and better. Then into the Donkey Kong Country games. Final Fantasy VI was another game that blew me away when I first saw it. That intro was crazy when you still considered the SNES a new platform. Pokemon Blue for the Pocket I got specifically to play it.
Played lots of the original Diablo, though I was terrible at it back then. Actually didn’t like Diablo 2 that much when it was first released, but got into it again years later. Baldur’s Gate 2 was fun for a while, but never beat it (and didn’t play the first until much later). Lords of Magic was a game I played the crap out of but was terrible at the game as well.
If we are just talking about time played then games like Baseball Stars, Excitebike, Track and Field with the Power Pad, etc. You just played the shit out of every game you owned back then. Because you only got them once or twice a year.
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