I played both of these with my sister - I high recommend you do It Takes Two as well because it is way better. You can see the dev getting better as you go through their games, I’m very excited for their next one.
That’s just another symptom of chasing perceived profits. If they were dedicated to releasing good products they’d understand retaining good talent that has experience working together is an important part of it.
Obviously that’s a pipe dream because they’re all vultures circling over a games publisher, picking off what they can until they can feast on its corpse, but still.
This is a false argument. They ARE profitable when they bother to try and make a good one. It’s when they fill it full of mtx and drag every aspect of the game except the enjoyment out for as long as possible to try and convince you to buy shit to make it actually enjoyable after you’ve already paid full price. They don’t get create poor games and then complain they’re not profitable enough - bad products aren’t profitable because they are bad products.
But all people have said is that it’s buggy on switch (with screenshot proof) and that there weren’t enough servers for hours after launch. Is it you that’s overblowing it?
Believe it or not it’s possible to gather information about things without directly experiencing it and I tend to do this with new games. I also already have the originals on steam.
Yes and it’s a multiplayer classic that they couldn’t play multiplayer in. It doesn’t ruin the game, it didn’t destroy the experience permanently, it’s not the end of the world, but it’s shit and only happened because of the publisher’s greed. No clue why you feel the need to defend it really.
[Edit] I also haven’t said a single word that even implies I’m an expert on it. I mentioned bugginess that I said I saw in a comment and talked about servers being unavailable. What level of star wars battlefront expert do you think I need to be to discuss specific star wars battlefront things like…bugs and servers?
I don’t own the game. It’s not a problem for me at all. It’s a principle, and a reflection of a publisher’s greed and disrespect towards its customers.
Do you know that people bought the game, downloaded it, installed it, sat to play it, and couldn’t because the publisher didn’t want to pay for the required servers for their most loyal customers to do so?
Sure, it’s good that there are servers now, but that’s the minimum I expect and I expect them there at launch. You know, so people who have paid money to play their game actually can. Far be it for me to think an online multiplayer game should have servers to play online multiplayer in when it’s available to buy.