I’m reminded of a show I was watching and lampshading. One of the characters is exhausting to watch and the other characters comment on how much the character sucks. That’s great an’ all but I’m still stuck watching this character suck. Commenting on it doesn’t make it go away.
Similarly I could not use the tools the game gives me but they’re there for me to use. If I’m not supposed to use them then I might as well instead play something that wants me to play it!
I grew up playing Fallout 1/2, Deus Ex, stuff like that. Dishonored framed its morality system as “chaos” rather than good vs. bad but ultimately I had characters complaining about my methods. You brought in someone to specifically be an assassin and then you’re outraged that he kills people? I shot the damn traiterous boatman in the head at the end of the game.
I think I’m the only person who played through the entire game and didn’t like it. Yes, yes, I should probably have quit but I’m a bit of an optimist and hoped it would get better.
It felt to me like the game really didn’t want me to kill anyone. However it had any number of fun ways to kill people and then scolded me when I was naughty enough to (gasp) use them!
Also the rats were bizarrely low poly compared to everything else. Odd gripe, perhaps, but given how crucial they are to the setting it felt strangely shit.
Sounds like another console generation I’m skipping in that case. The middle of its lifespan means it’s on the way to life support in the near future. Never really went anywhere, which is a bit of a shame.
I played this one purely for Desmond’s story. I found everything about Connor’s story utterly tedious and the setting meant that the buildings were awful for traversal.
A wasteland that one can throw a stone across doesn’t feel like much of a wasteland to me. I don’t want realism, just big enough that I can suspend my disbelief. I want to get immersed but a “town” with six people isn’t a godsdamned town.
Which is fair enough and totally reasonable - it was purely in the context of that comment it seemed odd. You had a device that actually uses the architecture that Macs use and one that used an architecture that they don’t but… yeah. It’s not important, it just made me chuckle.
But the Switch and beyond use ARM, the architecture Macs have used for the last five years?
It just seemed an odd thing to mention given how long it’s been since Macs used PPC. I know they used to, but I’m old enough to have used 68000k Macs too so of course I remember that time.
I’m confused by your first sentence - the last machines they made that used PPC were in 2005. To me it reads like you’re correcting me but saying exactly the same thing..?
The fact that Macs stopped using the architecture twenty years ago makes it bit of an odd connection, I would argue. As you say, the 360 used the architecture far more recently and over 84 million of those were sold. It’s not like it was some obscure device.