Ooh, yes, the new Prey was a terrifying, incredible title! It’s almost too much for me to bear replaying, even, though it was incredibly gripping and is amazingly well-done.
ITT’s ending was extremely disappointing and some of the writing felt artificial or plot-forced, like not how the characters would behave based on how their values were developed earlier. It doesn’t seem like SF has this problem.
It has perfect review scores so it must be way better than ITT, which, I agree, ended horribly, as if maybe they were rushed or out of budget by the end or something. I look forward to SF way more.
itch.io is DRM-free and pays developers most directly, as far as I know.
It’s double the price here because you get both PC and mobile copies, DRM-free: tann.itch.io/slice-dice
Update: @videogamesandbeer, I finally bought Slice & Dice upon the Play Store giving me a $2 discount, and man, I’m loving it; there’s a mode that randomly generates heroes!!
Yes, it was the cheap camera tricks obscuring parts of the map that you could go to that did it for me. It was, like, basically making you check for every possible secret despite the limited abilities of no camera control nor destructible terrain… I get that there was an era of games with this mindset (sorta like some Metroid-&-other games, I suppose), but I just don’t have time for that any more.
This may sound odd to some, but my stance towards quality games is: punish fairly. Life is hard enough as it is so I don’t need a game also going, “Haha, well, screw you here, too.” Thanks for coming to my TED talk.
I didn’t downvote you! I only downvote trolls. Anyway, that’s fair, since the lack of prep forces players to be quick on the trigger, so to speak. I guess I seek a bit more “realism” in a sense, since actual restaurants always prep. I wonder if 3 might strike a decent medium…