People gave Starfield shit for all of the loading screens during travel. Now OP is complaining about them finding ways to make it more immersive. The gaming community is ridiculous.
Might as well throw in a full body haptic feedback suit with a built in fleshlight. In all seriousness idk wtf I’m even arguing about anymore in this thread. Keyboard is totally fine.
What do you imagine being better though? Like just in general? Some sort of gamepad that has directionals that you use in your left hand while you use the mouse with your right? Something totally different? Like what else is there?
This makes no sense. Why would a company want their product to be sold out? The goal is to balance supply and demand. So they SHOULDN’T sell out. It’s not a limited edition product or anything. This post is sensationalized as fuck.
It is optimal though. I don’t understand why you are saying it’s not? Aiming with a mouse is 9 million % more effective than thumbsticks. Like that’s reality. If you had two equal skilled teams, one on controllers, and one on kb/m (and it’s a first person shooter), the kb/m gang will win like 99% of the time just based on that.
You’re just taking your own opinion about kb/m and assuming that it applies to the masses. It doesn’t. Vast majority of people would agree with me. Kb/m is better for non-controller games.
But it IS backwards compatible in the way you are describing. You can play a dx9 game on windows 11. So it is backwards compatible. What you cannot do (usually) is force a game built with dx9 features to use dx11/12 features. If the game wasn’t built with new API features (because it released before those features even existed) then you cannot expect it to be able to just “be dx12” all of a sudden.
If you can force Vulkan, you cna use DXVK to get it to support DX12 features. Might be a pain in the ass to get it to work though. Not even sure if GTA4 will run on Vulks .