Honestly less frantic gameplay sounds good to me, I got sick of the “oh god they’re after me now I fell oh well try again” parts of the gameplay. I might take a look. Thanks!
Got them working, and was pleasantly surprised to find most of them had flatpak installers! Manual saving is still a pain but the engines running smoothly does make a big difference.
Although the dark forces installer doesn’t work with the steam install so you have to copy the game data to the data folder to make it work.
Honestly anything to deal with the horrendous friction and instability of the original would be welcome. Even modded I think I had to stick with 4:3 which even with black bars was still not quite right on my modern system. It would have to be a better experience, even if I have to re-learn manual quicksaves.
I actually really appreciate someone clarifying the chronology of these games, I’ve got them all in my steam library and can never remember the order they go in.
Do the OS remakes have any QoL improvements? I tried playing through them recently and had a very hard time with the manual save system since I’m used to autosave points in linear games like that.
Wait, open world, specific upgrades needed to access new areas and progress the story… I think Subnautica is a secret metroidvania. It’s just most of the upgrades are “you can go deeper now”.
Yup, and honestly even according to that anti-art logic it was a strategic failure. Funny meme gifs were part of how the game gained notoriety, but you don’t maintain a game long term on meme status alone.
Even if “haha funni physics glitches” were still the in thing - I think people got over them fast, like with any comedy style - the longevity of the game came from the deep mechanics and impressive missions people could do, and the community support.
I actually think that sequels to breakout sandbox games are always doomed to fail. Like what if they tried to release Minecraft 2? It would be awful, and I think we all instinctively know it would be, which is kind of a self fullfulling prophecy.
Minecraft doesn’t have a monopoly on the special sauce that makes their game good. It has a decade and a half of support and cultural recognition from a dedicated following. You can’t make that happen a second time. I don’t like what’s been done with the franchise commercially, but they figured out how to milk it without doing a direct sequel, which I think is part of why it’s still relevant.
If you like factory designing games, I can recommend anything by Zachtronics.
They’re all esoteric programming/automation type puzzle games, and they all have their own unique solitaire games built-in for whenever you get tired of the main game.
My personal favourites are SpaceChem - scifi molecule factories - and Opus Magnum - steampunk alchemical molecule factories. Something about the molecules just works for me, don’t know why. Plus the Opus Magnum solitaire game is really unique and fun, and it has a user-made level feature, so you can keep playing.
Last Call BBS is a collection of minigames they made as their final release before shutting up shop, so it’s a lot more casual than the others, but a lot of fun.
Yes, you ignored the worst parts of it in favour of things you could dismiss for yourself, and then you ignored me pointing that out. I’m not going to keep explaining this to you any further.
Okay, I don’t understand how and you haven’t explained it, you’ve just said that you don’t personally care about it, which isn’t an argument I can respond to. You’re free to have your opinion, but I don’t see how it’s relevant here.