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Excrubulent, do games w Recommendation engine: Downvote any game you've heard of before
@Excrubulent@slrpnk.net avatar

Oh wow, I never heard of this but I love Knytt Underground by the same developer. You also play as a bouncing ball at least for part of it.

Excrubulent, do games w Recommendation engine: Downvote any game you've heard of before
@Excrubulent@slrpnk.net avatar

Had to downvote, but the game is great. I play it with my kids and it is reliably hilarious. There are so many interactions that something surprising happens with amazing regularity.

Excrubulent, do games w Shadows of Doubt, the procgen private-eye immersive sim, is leaving early access next month
@Excrubulent@slrpnk.net avatar

That sounds very realistic to me.

Excrubulent, do games w Bethesda Game Studios developers form 'wall to wall' union that includes artists, designers, and programmers
@Excrubulent@slrpnk.net avatar

I think it might be more subtle than that, unions exist so that when negotiations happen they can fuck back, but we know Microsoft can strategise longer term than that. They pioneered “embrace, extend, extinguish”. Embracing a union then trying to infiltrate and turn it into a corporatised union is another version of that exact same play.

Excrubulent, do games w Steam Is Run By Fewer Than 80 Staff, Lawsuit Docs Reveal
@Excrubulent@slrpnk.net avatar

I suspect subcontracting is how they get around the lasseiz-faire nature of employment there. There’s a famously open policy where nobody tells anyone what to do.

But I imagine that policy can’t extend to subcontractors. There it’s “here’s money, make the servers happen”.

Excrubulent, (edited ) do games w Are there any good casual/low-stress mobile games that aren't filled with microtransactions?
@Excrubulent@slrpnk.net avatar

A Dance of Fire and Ice is an incredible rhythm game that you buy once and that’s it. I think there’s an expansion pack but it’s a single purchase. Whether that’s your idea of “casual” really depends on what you like. You can always play chill low difficulty levels when you need to zone out, and high difficulty levels when you want a challenge. It can get stupidly hard.

You can try a demo online at that link. It told me webgl wasn’t supported on mobile, but it worked pretty well for me just now on firefox, even if it was a bit laggy. It should work fine on PC.

I pirated it on PC after my kids told me about it and ended up buying it three times on Steam and twice on mobile. It’s just that good. I’ve built a custom digital drum to play it and I’m now making a custom MIDI controller, so we’ll see if that does better when connected to the game.

The game works as well on mobile, if not better because the touchscreen is so responsive.

Excrubulent, do games w Riven | Official Launch Trailer | Available June 25th
@Excrubulent@slrpnk.net avatar

Haha awesome, it will probably be easier than at 8 lol. I got stuck in my early 20s (long after the game came out, I’m not quite that old).

Excrubulent, do games w Riven | Official Launch Trailer | Available June 25th
@Excrubulent@slrpnk.net avatar

Yup, if you’ve played Obduction it’s like that. Full 3d environments made with modern rendering. I tried the latest Myst remake and this one feels like a modern game, although I imagine most of the early 90s design foibles are still there.

I haven’t played many of the other remakes of the original, there have probably been too many, but it’s nice to see the later games getting this treatment.

Excrubulent, do games w Riven | Official Launch Trailer | Available June 25th
@Excrubulent@slrpnk.net avatar

Yeah, 3 and 4 were where they hit on a really good balance between the pre-rendered graphics and a smooth experience with the skybox-style wraparound images. In V they went to full 3D rendering which was clunky because the computers of the time just weren’t up to it. I think now we’re finally seeing how good these games can look and work in 3D.

Excrubulent, do games w Riven | Official Launch Trailer | Available June 25th
@Excrubulent@slrpnk.net avatar

Did you ever finish it? If not the conclusion of the game was pretty satisfying, and nothing is spoiled by being told about the door thing. It’s actually more memorable for me than the following ones, maybe because I spent so long wandering around in despair. I actually tried replaying it a little while ago but just bounced off the extremely clunky 90s design and the technical limitations. I think this remake will be a good chance to try again, and see the environments rendered nicely.

Excrubulent, do games w Riven | Official Launch Trailer | Available June 25th
@Excrubulent@slrpnk.net avatar

Actually the 3d thing makes a lot of sense. I had a walk around the new Myst game recently and everything’s location was so much clearer when you weren’t navigating it through static screens.

Excrubulent, do games w Riven | Official Launch Trailer | Available June 25th
@Excrubulent@slrpnk.net avatar

Yup, found out the real answer from a friend who was a little shocked.

Excrubulent, do games w Riven | Official Launch Trailer | Available June 25th
@Excrubulent@slrpnk.net avatar

I have played through that and I don’t remember that part, did they make it easier to find or something? I’d be shocked if they left it the same, it really sucked.

Excrubulent, do games w Riven | Official Launch Trailer | Available June 25th
@Excrubulent@slrpnk.net avatar

I don’t remember the second one, but it’s possible I was checking behind every door after that so it would’ve been much easier to notice.

Excrubulent, do games w Riven | Official Launch Trailer | Available June 25th
@Excrubulent@slrpnk.net avatar

The only similar experience I had with Myst was the rail maze. I didn’t notice the audio cue at all so I just mapped out the whole thing on paper by following the left hand wall. I say that because when I was done, I tried following the right hand wall out of curiosity and it was the shortest possible path. It was like a cruel joke on people who say that you can find your way through a maze by following the left hand wall, just because the “left” wall was the way people phrased that concept.

I finished the whole series and it was better designed later on. None of the other games had such notorious sticking points.

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