It blows my mind that Bethesda have owned id Software for over a decade and haven’t at any point got them to make a version of id Tech engine for their games.
There’s literally no reason the graphics wizards at id couldn’t make a Bethesda branch of the engine that uses similar or identical workflows to Creation but also employs all the best practices for a modern open world engine.
Like, modders have made their own Open Morrowind engine from scratch, in their spare fucking time. It runs all the same files and all the same mods work, without any of the drawbacks of the Gamebryo engine. It would be trivial for id’s engineers, with their experience and resources, to make something better. For some reason Bethesda just… keep bolting new shit to the creaking husk of their old engine.
Some of the best games have come from developers stepping out of their comfort zone.
Alien Isolation and Space Marine were made by RTS developers. Last of Us was made by the Crash Bandicoot developers. Insomniac made Spyro, then FPS series Resistance, then the Spiderman games.
Expecting a developer to only make one type of game forever is probably why they inevitably turn to shit and close.
You’re getting downvoted but this will be correct. DLSSFG looks dubious enough on dedicated hardware, doing this on shader cores means it will be competing with the 3D rendering so will need to be extremely lightweight to actually offer any advantage.
It’s so ripe for a Brutal Doom style makeover, especially now the game engine has been modernised.
The enemies and variety are great, but the AI could be more interesting to fight.
The shooting feels great but the lack of locational damage (like headshots) and ADS or alt fire modes makes it feel simplistic in terms of strategy.
Otherwise the maps are fantastic, the atmosphere and music is incredible, the Strogg are a cool enemy to fight, it could really shine with a few modern touches.