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Edgelord_Of_Tomorrow, do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'

Pro tip: if you just fast travel between Far Harbour and Nukaworld over and over you get the same experience as Starfield for free

Edgelord_Of_Tomorrow, do games w Todd Howard asked on-air why Bethesda didn't optimise Starfield for PC: 'We did [...] you may need to upgrade your PC'

Starfield has less simulation than Fallout 4, it just has more (mostly empty) maps.

Edgelord_Of_Tomorrow, do games w Todd Howard asked on-air why Bethesda didn't optimise Starfield for PC: 'We did [...] you may need to upgrade your PC'

Nah the Boston performance was terrible in vanilla. The precombination fixes made huge performance improvements. There were issues with mods breaking precombined meshes but that was a separate issue.

Edgelord_Of_Tomorrow, do games w Todd Howard asked on-air why Bethesda didn't optimise Starfield for PC: 'We did [...] you may need to upgrade your PC'

What exactly is it doing that an 8086k is CPU limited to 35fps?

Edgelord_Of_Tomorrow, do games w Todd Howard asked on-air why Bethesda didn't optimise Starfield for PC: 'We did [...] you may need to upgrade your PC'

If a 5950 is CPU bound then the game is badly optimised.

Edgelord_Of_Tomorrow, do games w Todd Howard asked on-air why Bethesda didn't optimise Starfield for PC: 'We did [...] you may need to upgrade your PC'

Sorry mate but 35fps on a 3080 with FSR is just objectively bad performance.

Starfield is not doing anything in terms of graphics or gameplay that other games that run 3-4 times as well aren’t doing.

Edgelord_Of_Tomorrow, do games w Todd Howard asked on-air why Bethesda didn't optimise Starfield for PC: 'We did [...] you may need to upgrade your PC'

You’re being disingenuous mate. On a machine with adequate VRAM there is zero performance difference.

Edgelord_Of_Tomorrow, (edited ) do games w Todd Howard asked on-air why Bethesda didn't optimise Starfield for PC: 'We did [...] you may need to upgrade your PC'

Textures are larger, where 4k was just getting rolling in 2017 (pre RDR2 after all), to accomodate 4K textures had to be scaled up (and remember width and height, so that’s 4x the memory and 4x the space on drive)

Texture resolution has not considerably effected performance since the 90s.

Changing graphics settings in this game barely effects performance anyway.

Things like anti-aliasing for example, they’re always something like 8x, but that’s 8x the resolution, which the resolutions have only gone up, again rising with time.

Wtf are you talking about, nobody uses SSAA these days. TAA has basically no performance penalty and FSR has a performance improvement when used.

If you’re going to try and argue this point at least understand what’s going on.

The game is not doing anything that other games haven’t achieved in a more performant way. They have created a teetering mess of a game that barely runs.

Edgelord_Of_Tomorrow, do games w Todd Howard asked on-air why Bethesda didn't optimise Starfield for PC: 'We did [...] you may need to upgrade your PC'

Did you mean Series S?

Edgelord_Of_Tomorrow, do games w Todd Howard asked on-air why Bethesda didn't optimise Starfield for PC: 'We did [...] you may need to upgrade your PC'

It’s not even about graphics alone.

They’re clearly building their games in an extremely inefficient way. Starfield does not have anything going on in it that other games with much lower requirements also have done.

You see evidence of this in their previous games. One of the major performance issues with Fallout 4 for example, was that instead of building their cities in performant ways, they literally plonked every building as an individual asset into the world which thrashed the CPU for no reason. Modders just had to merge them all into one model to significantly improve performance. Their games are full of things like this and Starfield will be no different.

Edgelord_Of_Tomorrow, do games w Todd Howard asked on-air why Bethesda didn't optimise Starfield for PC: 'We did [...] you may need to upgrade your PC'

Exactly this. It was only two generations ago when idTech was an open world engine, id can and have made it to do whatever they want and to suggest that despite Bethesda money (let alone MICROSOFT money) id couldn’t make a better engine with similar development workflows as Creation is just dishonest to suggest.

Edgelord_Of_Tomorrow, do games w Todd Howard asked on-air why Bethesda didn't optimise Starfield for PC: 'We did [...] you may need to upgrade your PC'

Curious if you can name one thing Starfield is doing that wasn’t possible in a game from 2017.

Edgelord_Of_Tomorrow, do games w Starfield: The Digital Foundry Tech Review

Sounds like you’re the one who doesn’t get it.

id Tech was already an open world engine with id Tech 5, after being a regular map-based engine for id Tech 4 and the Quake engines preceding it. It was then scaled back to normal maps for id Tech 6.

They can and have made it do whatever they want. What’s missing is the will from Bethesda to pay for it.

Edgelord_Of_Tomorrow, do games w Bethesda hired a Skyrim modder to create the "lighting and clutter" in Starfield

Everyone hires modders. Bioware has been hiring them since 2005. Mods are basically a portfolio.

Edgelord_Of_Tomorrow, do games w Bethesda hired a Skyrim modder to create the "lighting and clutter" in Starfield

It’s crazy.

Bethesda have owned id Software, the best graphics engineers in the business, for a decade. They now even have Microsoft money. This is still, somehow, the best they can do.

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