Good graphics are relative to the era and hardware available. With my lack of interest in following GPU trends, especially their price trends, the retro revival shooters have been very kind to me. Dusk, Ion Fury and Amid Evil are all art in their design even if they don’t overheat your card.
There’s a few indie titles that are developed by one person and maybe a handful of part timers or freelance people. Turbo Overkill and HROT(Single dev working is Pascal). Most of the time, the retro art style works to the design of the game. Ion Fury uses a opensource fork of the Build Engine(Duke Nuken 3d) and leans heavily into the 90’s idea of Cyberpunk and 90’s pop culture in general. Dusk is a Quake-like, but I had more immersion in the smooth gameplay then I would in a HD game where the hardware can’t keep up with the optimized graphics engine.
Meh. Today’s realistic graphics is tomorrow’s retro graphics. If a game was fun ten years ago, it’s fun today. If it was only playable ten years ago because of the graphics, but isn’t it playable today, it wasn’t fun in the first place.
It’s also pretty big immersion break when the va changes between installments, so the character model changes. Between Halo War 1 and 2, Professor Anders changed not only the specific person, but the ethnicity of the character.
I don’t think Epic is working on other games. If Fortnite wasn’t going to be their only brand, they wouldn’t have delisted Unreal and shutdown the master servers.