? Open server browser and whatever matchmaking system. Matchmaking doesn’t require the game be Live Service. Despite recent actions by Epic, running a Master Server for listing available games doesn’t actually cost that much. If you’re asking about Stat Tracking, I couldn’t care about that if you paid me. I’m sure you could track that reliably on a server by server basis. Maybe have different communities that trust each other have a Stat Network.
What’s the difference to the end user? I’m supporting indie devs by buying their retro shooters. Asking for server software and map editors don’t hurt the the devs. It hurts the stock investors that demand the line goes up.
What I don’t buy are Live Service games. This game was going to be my first in a while after being burned the few times I’ve tried before, but Sony thought they could fuck around.
The idea that there’s a high amount of technician problems that need to be overcome to achieve crossplay though is nonsense. Just pick an engine with proven netcode and go from there. The biggest issue would be whatever red tape the console manufactures put up.
Funny. I’m in thew ag sector and I would not recommend anyone buy a NEW John Deere tractor. Not unless you have the skill to flash the tractor firmware.
My peak multiplayer era was from then Arena shooters were kill. I don’t touch Live Service games because of what we’re seeing now. This game was going to be my first real try at one once I got a system that could play it as a lot of people were commending how it avoided the pitfalls of other Live Service games.
Just give me a game with a map editor and the ability to self host servers. The community itself will take care of the rest.
simultaneous cross-platform networked multiplayer and want to be able to launch on any console.
Quake 3 Arena came out in 1999 and has versions for AmigaOS 4, Microsoft Windows, Linux, Mac OS, Mac OS X, Dreamcast, PlayStation 2, Xbox 360, iOS. There’s even fewer differences between PC and console hardware now a days.
Or make a game that doesn’t rely on those resources. I was considering getting this game when I got a system that could handle it. I’m gonna stick to my single player indie stuff.
Kinda just game up on multiplayer. Right now, I’m replaying Postal Brain Damaged. The last episode is so good. Probably do Turbo Overkill or try and get American McGee’s Alice running.
My old lan party friends are playing some BF game or another. I tried military shooters, but they’re all so flat. I think they were more interested roleplay then combat.
I regularly play 90’s and 00’s FPS games. All the new release ones I play follow old design philosophies with the hindsight of knowing what doesn’t work. There’s not much in the way of modern, triple-A FPS titles without some form of microtransactions or whatever the hell “seasonal content” is. I wont touch anything that’s a “live service” game. Hell, Epic shutdown the Unreal Tournament servers and even delisted the single player stuff.
I miss open server browsers. I had a few servers I would frequent for UT2k4. It was nice just bouncing in for a few rounds. People were there to win, but between teams being shuffled between games and no real ranking system, no one was really a tryhard.
Entropy Zero uses the same engine as HL2, which is why I used it as an example. I think HL1 is a better game then HL2 for the same reasons EZ is better then HL2. Better weapons and better enemy engagements. Whenever I do a franchise replay, the HL2 stuff is always a drag and I end up skipping the HL2 stuff eventually. Seriously, episode 2 has terrible driving in it. Other games had that figured out by then.
It was absolutely a tech demo. All Valve games were tech demos of one sort or another. The problem with that model is, if Valve doesn’t have some new tech to show off, there’s no Half-Life sequel. I actually predicted the we would only get another Half-Life game when Valve finally decided to get into VR about two years before they did. What I didn’t predict was that it would be VR Only or that it would be a prequel that reconned the timeline.
Valve has a fuck around with money that they could just let the devs make games on their own schedule, but instead Marc Laidlaw left the company and the fans have had to pick up the story lines and world. Honestly, Entropy Zero is a better game then Half-Life 2. Really take a moment to think about the weapons and combat in HL2. The maps weren’t designed with the enemy AI in mind, so many encounters just have you and them shooting at each other in empty rooms and hallways. So much focus was on the Gravity Gun, so all the other weapons save the Crossbow and Rocket Launcher were boring. Hell, why did they get rid of the mode switch on the Rocket Launcher? You have to take fire to your face if you want to hit anything with it.
oh, people on the internet know. The people who don’t know are the ones who disengaged a long time ago. I stopped watching years ago and can’t be bother to keep up with every piece of drama that they put out.