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Dremor, do games w Microsoft Shifts Xbox Gaming Handheld Ambitions to Third-Party Windows Handhelds, Postpones 2027 Launch Plans
@Dremor@lemmy.world avatar

I’m a gameboy era dude, I don’t have that high expectations from a portable console.
To this day I managed to play to most AAA game I throwed at the Deck at an OK quality (low to medium) with good fps (40-45 fps).
But E33 just didn’t want to, and some area looked a lot different than on my 5 year old computer.
The manor, as an example, looks washed out and overexposed, almost white and grey, while on the computer it looked oldish, but acceptable. And I was on low settings on the computer 😅. So either it is currently bugged, or there is an hidden “very low” setting specially made for the Deck.

Dremor, do games w Microsoft Shifts Xbox Gaming Handheld Ambitions to Third-Party Windows Handhelds, Postpones 2027 Launch Plans
@Dremor@lemmy.world avatar

Honestly, and I say that as a 98% Deck player (according to last year Steam Recap), it is starting to lack horsepower.
I really hope the Deck 2 will allow for external GPUs when docked, because E33 really did put it on his knees 😅. Even at “optimized” settings (which you cannot change on the Deck), I was at 20-30 FPS unless I enabled XeSS. And even then it looked like shit 😅.

Dremor, do games w What games are just objective masterpieces?
@Dremor@lemmy.world avatar

Journey is an Art masterpiece, but one that you need to already appreciate Art to enjoy.
I got friends to try it, some of them enjoyed the experience, others found it boring as hell.

Dremor, do games w Giving away 1 month Game Pass Ultimate code
@Dremor@lemmy.world avatar

Little reminder of checking the rules before posting.

This post goes against rule 4.

Dremor, do games w Subnautica Is Coming To Android/iOS
@Dremor@lemmy.world avatar

Asian market I suppose.

Dremor, do games w What games are just objective masterpieces?
@Dremor@lemmy.world avatar

You could probably add E33 to that, even if it is still too early to know how much impact it will have.

Dremor, do games w Dave2D - Windows Was The Problem All Along (Lenovo Legion Go Windows 11 vs. SteamOS)
@Dremor@lemmy.world avatar

By 1 fps. Could be the within the margin of error.

Dremor, do games w Dave2D - Windows Was The Problem All Along (Lenovo Legion Go Windows 11 vs. SteamOS)
@Dremor@lemmy.world avatar

It takes a lot of power to send half your life to the other side of the world, to MS datawarehouse.

Dremor, do games w Windows Was The Problem All Along
@Dremor@lemmy.world avatar

Already posted earlier here : lemmy.world/post/30239888

Dremor, do games w Steamdeck or....
@Dremor@lemmy.world avatar

What do you mean by “end of its life” ?

Dremor, do games w Games have to cost $80! Meanwhile focus £35 oh sure have the DLC for £1 you have the other game
@Dremor@lemmy.world avatar

And then you have Clair Obscure: Expedition 33, an AA indy gem that goes for what, 50€ ?

80€ games are a symptom of the marketing cancer that plagues modern AAA games. No need for a 1000 person team, what they need is passion for the medium, and a dedicated team that isn’t impeded by executive greed.

Dremor, do games w Day 300 of posting a Daily Screenshot from the games l've been playing
@Dremor@lemmy.world avatar

Congrats on day 300. Thank you for all the time you take to make those well written threads and beautiful screenshots. 😁

Dremor, do games w Doom: The Dark Ages' PS5 physical release reportedly has just 85MB on disc, and Xbox isn't much bigger
@Dremor@lemmy.world avatar

Truly the dark ages…

Dremor, do games w Nintendo Anti-Piracy Policy Device Lock Update Warns of Console Bricks for Unauthorized Use
@Dremor@lemmy.world avatar

I’m afraid you are. I’ll give you a temporary ban to give you time to reflect on yourself.

Dremor, (edited ) do games w "I don't know" how much Borderlands 4 will cost, Gearbox boss says, but it had "more than twice the development budget for Borderlands 3" and "it might be" $80 like some Nintendo and Xbox games
@Dremor@lemmy.world avatar

$60 in 1992 is about $135 in April 2025, inflation included.

Sure games became more complex, but tools became more powerfull, and so did computers.

In 1992 you often had to code your own engine, which amounted for a good chunk of the development cost. They had to do that using a ressource envelope magnitudes smaller than what we have today. Heck, a jpeg screencap of the original Mario game is bigger than the whole original game itself. Let’s not forget that games where physical, which had to be included in the final price.

Todays devs often uses off the shelf engines, tools that automate some of the tedious task, like making trees (Speedtree) and asset reuse is done on an industrial level, there are even marketplaces for that. Moreover, game distribution changed to be mostly digital, you don’t need to factor the medium price into the asked price.

You cannot really compare 1992 dev costs with modern ones. The whole way games are done changed way too much for that.

Moreover, the market has grown way beyond what is was then. The required profit per copy sold is a lot smaller than it was then, and thus should be accojnted for.

Honesty, I don’t see a AAA needing to have more than $60-70 atm, and I think this bump in price is entirely due to the ever increasing marketing cost, more than the game development.

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