Try Rodina. Very unique and interesting seamless “open solar system” game made by a single developer. Comes with a fun ship interior builder. It looks very bland and dated on screenshots, but feels awe-inspiring to play, creating a sense of scale that I have not seen anywhere else. It feels almost 3D even on a flat screen.
Rodina does not have a ton of actual content, but that’s not necessarily a bad thing. Also, you can propel yourself around space with a fire extinguisher, which automatically makes this the best space game in history.
Happens to the best of us. Some games are in early access for ages. Vehicle simulation BeamNG.drive comes to mind. The first playable version was released to the public in 2013 and it’s still getting regular updates, just received a major one that overhauls the big truck in the game.
Absolutely, but that’s not how this works anymore and today, the expectation with every multiplayer game and even multiplayer mode is that it’s live-service. The industry has replaced the “natural” skill progression of players with dangling the carrot of permanent (and in my opinion mostly pointless) unlockables in front of their faces at all times.
Is it really? I thought the entire point of this game series was delivering a tightly scripted singleplayer narrative. That’s what attracts people to it. I think the overlap with people looking for some kind of multiplayer shooter is fairly small.
You can play Subnautica, like I mentioned in my submission, without hunger and thirst. I highly recommend it. Normal resource gathering remains, of course.
I have owned this game for ages, I think I bought it shortly after its release, but despite having a clear memory of playing it, it was so long ago that Steam doesn’t even tell me when I last launched it.
Huh, I never saw the Prey reboot as a survival game. I thought it was more of an immersive sim, but then again, genre definitions can be quite fluid and a game can belong to multiple genres.