I’m admittedly a bit biased, because I played Gothic II first, but I’m still curious as to why you prefer it over its sequel. In my opinion at least, the second game is a considerable step up.
Emulate the Switch version. It works far better than trying to the get the PS3 version to run.
If you like the idea of playing a large open world game without a minimap, I can also highly recommend the first two Gothic games, Gothic II in particular. Maps for this game can only be bought, found or stolen and they don’t show your position. Since every location is hand-crafted and unique, you won’t actually miss having a minimap. Even two decades later, these titles still wipe the floor with most open world games in terms of world design.
You have to break into the apartment of an elderly couple very early into the game. I remember the man reacting to the break in, defending himself and his wife. His death made me feel so terrible (which is the intent of the game, of course) that I put the game down.
I think the actual reason is that they only have a limited presence on consoles, which is what the majority of the English-speaking discourse on games is focused on. The genre also fizzled out in the early 2000s, which doesn’t help.
Trackmania Nations has to be the peak of the series. One aspect that amazes me is that it works equally well with every input method out there. I’ve played this with a keyboard, joystick, gamepad and even steering wheel (although admittedly one without force feedback).
I searched this thread for Gothic II and it was nowhere to be found. This brilliant masterpiece is even getting snubbed from lists of games getting snubbed. It really should be more known. This is a game that makes (no offense) OP’s Fable look like baby’s first RPG. Incredible world building, expert progression, meaningful choices, an entirely skill-based combat system that is basically a proto Dark Souls, so many clever touches everywhere. It’s so well designed, it’s one of few RPGs that credibly crosses into immersive sim territory - that’s how well its systems are connected.
I wouldn’t be surprised if, in just a few years time, pre-AI-era content of all kinds, not just games, ends up becoming cherished by people, to the point that entire fandoms and subcultures develop around preserving and promoting it.