Komentarze

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Dark_Arc, do games w Which games do you dislike, but the rest of the world loves them?
@Dark_Arc@social.packetloss.gg avatar

I don’t play competitive games unless the community is generally decent or I have the option to just turn off voice and text chat for people I don’t know.

Hunt Showdown is the one arguably competitive game (in that its PvP) that I still play … the community there is generally great. There is the occasional trash talk but mostly it’s just people having fun.

Sometimes people on enemy teams will be willing to negotiate and you both walk away from the fight.

Sometimes they’ll just have fun with it and make sound effects. One guy just the other night I was in a shoot out with was making sound effects “agghhh my leg!!! You got me you got me, it’s over!!” Only to come back a few seconds later with a bomb thrown at me and my buddies.

Occasionally there are toxic people but it’s really fun when you shoot them, take their stuff, and burn their characters bodies … then report them. Taking the extra time to be inflammatory or make noise to trash talk on an extraction shooter can easily get you killed and make you lose a fair amount of stuff.

If being a toxic egomaniac is your jam, extraction shooters are a bad fit.

Dark_Arc, do games w Which games do you dislike, but the rest of the world loves them?
@Dark_Arc@social.packetloss.gg avatar

Open world is really only good if it’s something like an MMO where the content is built up over the course of years and there are multiple story lines.

Aside from that, it works well for racing games not much else.

Dark_Arc, do games w Which games do you dislike, but the rest of the world loves them?
@Dark_Arc@social.packetloss.gg avatar

Ah yes, I love nothing more than to have my screen obstructed by none other than … ME!?! I was the villain all along!?

Dark_Arc, do games w Which games do you dislike, but the rest of the world loves them?
@Dark_Arc@social.packetloss.gg avatar

Same but I’m just not into RPGs or D&D generally.

So I got on that game and it was kind of fun up until the first town when my friends were like “we need to talk to people to figure out what to do.”

I don’t mind games having a bit of lore and story but … I want to be doing (read: typically fighting) stuff in my games not just talking to a bunch of people… And when I don’t even know what people I need to talk to, to most quickly get back to the action, I’m out.

The one exception to that is possibly RuneScape because I’ve been playing that game for ages. However, even there I use quest guides and sometimes just spam through all the dialogue.

Dark_Arc, do games w Which games do you dislike, but the rest of the world loves them?
@Dark_Arc@social.packetloss.gg avatar

Yeah, crafting for Gotham Knights made the game considerably worse. It added basically nothing over procedurally generated or designed loot.

It’s not like Gotham Knights was ever going to be a game where you really need that level of min-maxing.

Dark_Arc, do games w What's your favorite game you played this year? (Doesn't have to be released this year )
@Dark_Arc@social.packetloss.gg avatar

Pretty easily Hunt Showdown with honorable mention to Remnant II, Northgard, and Age of Wonders 4

Dark_Arc, do games w China announced new laws to limit microtransactions, affecting major corporations like Tencent.
@Dark_Arc@social.packetloss.gg avatar

I think you could go two ways with that. The psychologist could be under a mandate to give feedback to ensure your game is not going to be an addiction or they could be under a mandate to make it as addictive as possible. The latter is way more likely but I wouldn’t totally rule out the value add of any psychologist to any game.

Dark_Arc, do games w Star Citizen Just Had its Biggest Crowdfunding Day Ever With $3.5 Million in 24 Hours
@Dark_Arc@social.packetloss.gg avatar

I think Hunt Showdown has done really well in the extraction shooter genre

Dark_Arc, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam
@Dark_Arc@social.packetloss.gg avatar

Huh, thanks for the tip!

Dark_Arc, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam
@Dark_Arc@social.packetloss.gg avatar

Fair assessment, though I’d critique:

Every time you have a major bug, game crash, or save corruption it takes you out of the world and forces you to remember you’re playing a game that barely works, which makes you like it less.

These aren’t the improvements you said you wanted ;) Fixing physics, adding vehicles, etc are features/major changes that can increase instability/take a lot more time to QA.

Dark_Arc, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam
@Dark_Arc@social.packetloss.gg avatar

All Edge did, was drop legacy compatibility mode, nothing else. Underlying Trident engine got a minor bump.

Really? So Chakra was just a fever dream I had? (windowscentral.com/microsoft-edge-gets-better-aga…)

The initial release of EdgeHTML on Windows 10 included more than 4000 interoperability fixes. (en.m.wikipedia.org/wiki/EdgeHTML#cite_note-13)

Initial public release of Microsoft Edge. Contains improvements to performance, support for HTML5 and CSS3.

“Minor bump” that fixed 4,000 bugs, and added HTML5 and CSS3.

I suppose ES6, C++11, Java 8, Python 3, etc are also just “minor bumps.”

I didn’t even buy the game, it didn’t seem interesting to me. I just am frustrated by the fundamental lack of understanding about what an “engine” is and the fact that they’re almost always being iterated on in different ways.

Diversity of engines is a good thing, everything shouldn’t be Unreal Engine, Blink, V8, Clang, etc

Dark_Arc, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam
@Dark_Arc@social.packetloss.gg avatar

Creation Engine is static. Others, you are right, change.

Points out it does change.

jUst sLappInG a nUmbeR 2 aT tHe End dOesN’t mEan iT’s bEtTer

That’s like how Microsoft made Edge browser by forking IE11 and it’s suppose to be better.

It is… By a lot, ask any web developer. Even before they switched to using Blink under the hood it was a significantly better browser. Now it’s literally a reskinned Chrome. Meanwhile IE11 is a complete mess that requires a ton of hacks to get it to do what you want.

In both cases IE -> Edge and Edge -> Chrome Microsoft changed the literal browser engine. … This just kinda makes my point even more so, the general public has no idea what constitutes an “engine change” and can’t judge whether that will yield the results they want.

Oh my. Source 1 had that when Half-Life2 was released. Advancement.

You’ve seen how low poly Half-Life 2 is right…? Destiny 2 only allows certain areas to have the flashlight on because if they don’t plan for it the flash lights can tank their frame rates (seriously) – but hey “Left 4 Dead 2 had a flashlight in source engine!” /s.

I can almost guarantee Half-Life two also didn’t have “Global illumination”, maybe real time lighting for the flashlight, but Global Illumination is a much bigger thing.

This is Half-Life 2 with global illumination: youtu.be/WWYpKRETv8k?si=9eTDmx10m3l9nwdR

Here’s an old forum from 2005 talking about how “real global illumination isn’t yet possible” gamedev.net/forums/topic/…/3282572/

Dark_Arc, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam
@Dark_Arc@social.packetloss.gg avatar

I would assume those things are just not prioritized by management because they’ve never been things that have caused sufficient outrage and/or aren’t seen as things that can increase sales… You can’t exactly use “look we fixed physics” in a marketing video to sell a new game. Maybe you can use “look we have vehicles”… but what’s the number of people that will really care? What % will that increase sales?

e.g. maybe someone would care if EA made your need for speed character able to get out of the car and walk around… Do I care? Nah.

(I bothered to look at the Wikipedia page and) they added multiplayer support to Creation Engine for Fallout 76, that was a huge undertaking.

Dark_Arc, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam
@Dark_Arc@social.packetloss.gg avatar

Bethesda revealed in June 2021 that they were working on a new iteration of the engine called Creation Engine 2, and that it would power their upcoming games Starfield and The Elder Scrolls VI. Creation Engine 2 features real-time global illumination and advanced volumetric lighting.

en.m.wikipedia.org/wiki/Creation_Engine

Case and point

Dark_Arc, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam
@Dark_Arc@social.packetloss.gg avatar

“Engines” are not static things. What we call “Unreal Engine” goes back to the 90s.

These comments always bug me as a programmer because it’s like someone calling a 2023 Camero old because it doesn’t have the acceleration of a 2023 Mustang… The “age” almost certainly isn’t the problem, it’s where the effort has or hasn’t been put in to the engine and more importantly the game itself (e.g., carrying on the metaphor, the Camero might be slower getting up to speed because all the R&D for the last 3 years was on a smooth ride).

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • giereczkowo
  • Blogi
  • Spoleczenstwo
  • rowery
  • esport
  • Pozytywnie
  • krakow
  • tech
  • niusy
  • sport
  • lieratura
  • Cyfryzacja
  • kino
  • muzyka
  • LGBTQIAP
  • opowiadania
  • slask
  • Psychologia
  • motoryzacja
  • turystyka
  • MiddleEast
  • fediversum
  • zebynieucieklo
  • test1
  • Archiwum
  • FromSilesiaToPolesia
  • NomadOffgrid
  • m0biTech
  • Wszystkie magazyny