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Coelacanth, do gaming w Weekly “What are you playing” Thread || Week of August 6th
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Summons are a really powerful way to deplete enemy spells, just send them in one by one. Summon Skeletons is good for this.

As you move onto BG2, using spells to counter enemy protections becomes more important, like using Breach to deal with Stoneskin etc. Though as a caveat, I’ve been using Sword Coast Stratagems so long I barely remember what combat is like without it.

Coelacanth, do gaming w Weekly “What are you playing” Thread || Week of August 6th
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I love Disco Elysium but I’d never try to sell someone on it by saying it’s a CRPG. It’s literally an interactive novel, and it’s really only rewarding if you want that and approach it as such.

It rewards you for being weird and wacky, for failing checks and for clicking every dialogue option (as opposed to thinking certain ones are “traps”).

It’s a weird product that claims to be a CRPG detective game about a murder case, when in the end it’s really neither.

Coelacanth, do gaming w Weekly “What are you playing” Thread || Week of August 6th
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Yeah, these old games were kind of a wild west when it comes to design. I also love Fallout 2 to bits for example, but god damn can it feel cheap and frustrating at times. On the other hand there are loads of ways to cheese encounters, too, if you’re interested in making things easier. Backstabs, Snares, Cloudkill (and similar effects), abusing Fog of War. Almost all of BG1 can be cheesed with Skull Trap. And almost all of BG2 can be cheesed with Set Snare.

I’ve only started playing BG3, but so far it’s been a lot easier and simpler than both the old games and Divinity, which maybe is to be expected with it being based on D&D 5E rules. Compared to D:OS 2 combat has been a lot less complex and challenging. Granted I’m playing on medium difficulty. I didn’t want to start off on Tactician after the Divinity games, but maybe I need to here.

Anyway, I hope you’ll enjoy BG2. It’s one of my all-time favorite games still, and I replay it every now and again. There are so many ways to set up fun parties with loads of interactions, especially if you use the Tweak that prevents companions from killing each other even if they hate each other. Some of the best interactions are from mixed-alignment parties.

narrow passageways that the AI pathfinding was not really able to adequately handle

I must confess that these days I always play with DebugMode=1 and one of the primary reasons is to be able to use Ctrl+J to teleport the whole squad when pathfinding acts up.

Coelacanth, do gaming w Weekly “What are you playing” Thread || Week of August 6th
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THAC0 is… yeah. I guess the systems take some getting used to. And it gets a little more complicated at higher levels with different layers of protective spells and counter-spells.

Are you planning on playing the second as well?

Coelacanth, do gaming w Weekly “What are you playing” Thread || Week of August 6th
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You’ll love the DLCs. Hearts of Stone is the best story in all of TW3, in my opinion.

Coelacanth, do gaming w Weekly “What are you playing” Thread || Week of August 6th
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They are absolutely lovely, though undeniably very old school. BG1 is more action-adventurey with a bigger emphasis on exploration, BG2 is very story-heavy. They have aged remarkably well, considering they’re over 20 years old. The handpainted backgrounds still look pretty.

With potential increased interest due to BG3, I wonder if it would be an idea to create a community for the classic Baldur’s Gates 🤔

Coelacanth, do gaming w Most emotional moments in games? (SPOILERS)
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The final dream in Disco Elysium. After picking up clues all game about your past, your broken relationship and the reasons you are the way you are, the heart wrenching emotional impact had me reeling. Not mention it’s written and voice-acted beautifully.

Suddenly everything makes sense as Harry gets constantly dressed-down, his futile attempts to cling to the past denied and his insanity laid bare. The letter in the ledger, the little Headless FALN rider figurine, the obsession with Dolores Dei, that awful phonecall on the payphone, everything comes together in a beautiful climax of absolute sadness, ending on that devastating final line:

“This is real darkness. It’s not death, or war, or child molestation. Real darkness has love for a face. The first death is in the heart, Harry.

See you tomorrow”

Coelacanth, do gaming w What game mechanics do you love and hate?
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There is a way to change this via mods, if you’re still interested in Cyberpunk. I just finished my first playthrough and one of the first things I did was figure out how to rebind Dodge to Alt.

The Silent Silencers mod and Stealthrunnner also makes stealth much more enjoyable.

Coelacanth, do gaming w Weekly “What are you playing” Thread || Week of July 30th
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I have heard people like that one, and I have read roughly what it’s about, but I’m saving that one for my next playthrough.

I think which one suits best depends a lot on both how you played your V and how you felt about Johnny.

For me, V and Johnny became like best friends, and so The Sun ended up feeling mostly like a letdown and a nobody wins scenario, and it felt almost out of character for V, too.

Temperance felt perfect for the story as I had experienced it, and it was also really cool to see the final dialogues inside Mikoshi from both the perspective of playing as Johnny and playing as V. Highly recommended.

SPOILERSWhen playing as Johnny (the first time), I actually thought V would interrupt a fourth time on the bridge heading towards the light and forcibly kick Johnny back into his body and make the choice for him. At least that’s where it felt like the dialogues were going. I think that would have been a cool moment, if your relationship with Johnny is high enough.

Coelacanth, do gaming w Weekly “What are you playing” Thread || Week of July 30th
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Yeah, Judy made a big impression on me. I’ll wait a while after Phantom Liberty’s release until I’ll play again, but I’ll definitely play Fem V then so I can see the Judy romance.

I just played through another ending today, (Don’t) Fear the Reaper into the Temperance ending, and I much preferred that to the one I got at first (Rogue’s path into The Sun ending). I’m much more satisfied with the game now.

Coelacanth, do gaming w Weekly “What are you playing” Thread || Week of July 30th
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Just finished my first playthrough of Cyberpunk last night after about 120 hours. I had 3 or so gigs left but wanted to make sure I got it done before Baldur’s Gate 3 (will need to free up some disk space…).

Overall I liked it a lot, despite its many flaws. It has some moments, characters and stories that are really engaging. Judy was a standout for me, and her voice actress really killed it. I regret not choosing Female V now, but of course I had no idea at the time. And I know it’s controversial but I kinda liked Keanu as Silverhand, even though his voice acting isn’t always “good”. The relationship between V and Johnny was the thing I enjoyed the most, and Johnny’s character development.

Not sure I’m super happy with the ending I got, though, and I might go back and play out some of the other alternatives.

Coelacanth, (edited ) do gaming w Cyberpunk 2077 and The Witcher studio CD Projekt laying off 100 staff
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That fragile balance between hope and nihilism is where the game really shines for me. The communist vision quest is another instance, where a glimmer of sincerity shines through from the writers amid the bleak cynicism and satire. I always loved Steban’s soft, understated admission of why he believes in communism: “You could say we believe it because it’s impossible. It’s our way of saying we refuse to accept that the world has to remain… like this.”

Not only are there things worth finding in the world, but there are things worth fighting for, and it’s a gentle reminder that we ourselves must choose our beliefs. If we want to feel hope, we must choose to believe in it. Even when it’s impossible. We have to believe that there is a better future possible. To quote Steban again;

“In dark times, should the stars also go out?”

Coelacanth, do gaming w Cyberpunk 2077 and The Witcher studio CD Projekt laying off 100 staff
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Oh I’m well aware. They were constantly downstream as Valve was developing the Source Engine at the same time as Troika was using it to make Bloodlines, and there was no documentation or devtools available. It’s a minor miracle the game even runs at all.

It was still a troubled production beyond that, though, and Bloodlines was ultimately rushed to the finish and shoved out the door before it was ready. Like I said elsewhere in this thread, it becomes very noticeable in the final third of the game, where the quality doesn’t really match the high bar that the Santa Monica section establishes.

I still absolutely love the game, though. The atmosphere still hits home, even to this day. And Rik Schaffer’s soundtrack is iconic.

Coelacanth, do gaming w Cyberpunk 2077 and The Witcher studio CD Projekt laying off 100 staff
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That’s fair. Cyberpunk does have some standout moments and the immersive first person definitely makes some of them hit harder. I can imagine that ending being powerful (I haven’t seen it), and if you have that personal connection then especially so.

My favourite moment of writing in Disco Elysium was probably speaking to the boat lady who spits out some very harsh truths and for sure represents best the idea of “absords all critiques into itself” idea.

Disco Elysium is chock full of great lines and “Capital has the ability to absorb all critiques into itself…” is fantastic. For me, I just keep coming back to the ending. Specifically, the final dream.

It’s the absolute pinnacle of the game, in my opinion, at least if you’ve explored all the clues about Harry’s past. I’m trying to write in a way that won’t spoil too much for people who haven’t played, but if you’ve read the letter in the ledger, made that phonecall, bought the figurine, explored the stained glass window etc it all comes together in that dream scene.

It’s such a beautifully painful moment that just keeps building as you’re exposing the inner core of Harry, and culminates to a point on the perfect final line.

“See you tomorrow, Harry”

Coelacanth, (edited ) do gaming w Cyberpunk 2077 and The Witcher studio CD Projekt laying off 100 staff
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Both games were too ambitious, really. They really are like kindred spirits. It’s still unbelievable that Bloodlines is playable at all considering it was developed on an alpha version of the Source Engine held together with chopsticks and chewing gum and without any official devtools. It still bums me out we’ll never get the true Bloodlines 2 that could have been. Bryan Mitsoda was the soul of Bloodlines and it won’t be the same without him.

Cyberpunk was absolutely way too ambitious. But they’ve made substantial efforts to fix the stuff that was broken or bugged. It has become a very good game.

I genuinely love the game despite everything, and I think the experience is a worthwhile one, but I still think Cyberpunk has to be recommended with an asterisk and not as an unqualified very good game.

It’s true that post-patches the game isn’t the broken, buggy mess it was at launch, but I think the game has deeper running problems than that, to be honest.

The narrative CDPR wanted to tell is not suited for the open world game that their audience wanted, and the marriage between the two aspects is not natural.

The theme-park style open world is at odds with the immersion they want to sell and often undercuts your experience.

The story itself also has serious pacing issues, and some important side content is locked behind story progression in a way that makes the whole experience awkward.

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