Those are the references to where the assets are located in the original ROM (that’s the data inside those json files). There’s no actual asset in there.
If the tariff is too great the cost becomes unspreadable. Spreading cost requires other regions to still afford the new price, and with numbers like this that’s unlikely.
About one-third of Switches were sold in the US. Spreading a 145% tariff means hiking everyone’s prices by 40-50%. That will murder sales in other regions.
Better to eat a 30% temporary loss that adds pressure on Trump to reverse-course than to eat an even higher loss and face backlash worldwide for making others pay for Trumps idiocy.
Breath of the Wild is 8 years old at this point. Asking $70 for that is pretty egregious in my opinion. Maybe for TotK that’d be more acceptable but for BotW I think it’s a very steep price. Especially given that it’s common that rereleases usually include dlcs by default.
I’d expected $60 for the full package, not $90, given that the amount of development work was likely pretty low (the game was finished years ago after all). So 50% higher than expected.
The SM64+Sunshine+Galaxy bundle game was $30, for comparison. That’s three full games that they needed to put in effort for to run on the Switch.
Screen size, resolution, the APU, storage size, controller connector, buttons, the lot. They did state that they worked on the stick drift issue and found ways to mitigate it, but they weren’t specific unfortunately.
It’s so weird, I was actually kinda hyped seeing they improved almost everything on the original Switch. Hardware-wise it seems good. But the software after really just became this turn-off? The Mario Kart gimmick of riding between tracks looks dull, the 24 players is cool but offset with the wider tracks it seems less impactful, and then all the prices…
I’m holding off I think. Maybe when there’s better games out it becomes a better deal. Or when Nintendo does an OLED refresh (if we don’t have a Steam Deck 2 by then that is).
The games were free for a long time, and a community patch made them work. That was a significantly better deal than having to pony up 40 bucks for an EA patch that’s barely functional.
There are a lot of bugs that crash the game. It’s barely functional for most. Just look at the Steam reviews.
These games were free before, and with a community patch were still playable. This rerelease somehow got a worse patch than the community patch and costs 40 bucks.