The overcooked series is definitely fun and always comes up cheap on sales for like 3 bucks. It’s definitely one to add to any co-op rotation because it’s easy to learn but hard to execute so you’ll always be going back to get those extra stars you missed.
is it weird that I don’t think it really looks like Starcraft (would probably be an improvement if it did though)? I’ve been looking at a lot of newer or undeveloped games like someone posted in one of the cross posts and all the games just have this moba-mobile look that seems like everyone is stuck on.
It’s like AI generated images, they all have this same look and feel to them no matter what it is but you can’t quite explain the fakeness to it. I can’t even really look at older games art styles comparing to the newer without getting confused with what’s happening or how it could be corrected.
You guys are blowing my mind. I had always heard of Day9 back in the day (all into the rts sceme) but didn’t really follow him and probably partially why it was great to run into that video.
I did not know he was tasteless’s brother (seem him broadcasting before) and his mother works with FG and he’s younger than me (kinda really shocking on that one, his picture from just 10 years ago makes me think covid hit him hard lol).
Holy crap that game development sounds like it had a really tough time and brought upon by the inexperience like you said. Found some conversations with the co-founder after the game was cancelled
the game did not retain enough players to have any hope of becoming a business and it wasn’t a question of marketing - any money we spent on marketing would have been wasted…
it was not growing organically in alpha people would come in, and play for a bit, and then quit … i’m not even saying we needed high growth like, remember when the alpha launched we had something like 500-1000 people online the first several days … but 4 weeks later we were nowhere near 500-1000 the kind of business we bet the company on requires a game like, say, tf2, where its what, 9 years old or something and there’s still hundreds of thousands of players and it probably hasn’t had a single dollar of marketing spend
Absolutely crazy and absurd level of expectations lol. I imagine there wasn’t a single PR or marketing person in the company that could explain to them why. Seems like a lot of hubris which stopped them from finishing the development process and wanted immediate success and fandom.
I totally understand and why I presented it as a company meeting lol. I unfortunately have been in one where things are explained over and over because the individuals on a team just aren’t grasping the concept and keep giving push-back. I also listened to it while laying down to sleep so it was a great lullaby.
Without knowing any details I can only speculate but 10 years is a lot of time to refine your experience and expertise in a field. Do you remember what game it was and why it didn’t amount to anything?
Currently looking for a new 4x game that will scratch my itch. Been going through tons but they all seem like watered down versions that “simplify” the process. Last game I played was SpaceEmpires (4&5), completely addicting but after over a decade of bugged games I’ve just completely given up on it. Definitely got my playtime out of it though, great game regardless.