Pokémon is an exclusive because you have to pirate it / break the console’s DRM to play it on PC
Ummm… what? Lmao according to who? Can you find me a single definition of “exclusive” anywhere that bars games that were acquired through broken drm? That’s so bizarrely specific, it could only be made by someone deadset on not being wrong in an internet argument ffs.
Also, Proton and Wine are explicitly not emulators
I literally called it a translation layer above, please read. My point is that Starfield isn’t native to Linux, just as Pokemon isn’t native to Windows. Saying that somehow one retains its exclusivity status while the other doesn’t despite this is a little silly.
and the top played game on the completely Windows-free Deck
And Pokémon is widely run on Windows as well. Still an exclusive though.
Do you need to buy a console to play it legally? If no, it’s not a game exclusive to that console.
Again, according to who? This is a very specific definition that nobody has ever used until just now.
So like, if someone managed to rip a PS5 disc and play it through an emulator, it wouldn’t be an exclusive because they didn’t actually need to purchase a PS5? But if they acquired the game through dumping it off of a modded PS5, then it’s still an exclusive? This is so convoluted.
This is super niche but I’ve been playing some older games from my childhood with RetroAchievements on my Steam Deck. Right now I’m playing through Pokémon Platinum, and trying to get all the achievements has me engaging with systems I didn’t even know existed! It’s really fun and super rewarding.
Also been using it to play SSX Tricky. RetroAchievements has leaderboards for some games, so seeing my time at the end of a race compared with everyone else’s is pretty surreal.
I think it’s stupid to do exclusives, but if one is going to build a walled garden then the other needs one too.
I agree, but how you go about that is important imo. I’m on PC too, so let me use a better example that might hit closer to home.
Epic games. Their use of exclusives has garnered more hate then almost any other storefront in the pc space. But it’s not the exclusives in and of themselves - after all, people never cared when Fortnite didn’t come to Steam. Similarly, nobody lost their minds when The Sims was exclusive to Origin, or Assassins Creed to Uplay.
The difference between these games, as opposed to other Epic exclusives, is that these games were built by these companies from the ground up. Nobody cares if Fortnite is an Epic exclusive because Epic made that game - it’s their right to keep it to themselves. The same goes for the Sims with EA, and Assassins Creed with Ubisoft.
It’s only when Epic snatches nearly completed games that they had nothing to do with, that people get angry. So in this way, Microsoft is the Epic games of the console scene, while Sony is more akin to Ubisoft or something.
In BG3 you do have a position in 3D space, what’re you talking about? Have you ever even played the game? My money’s on no.
Metroid Dread is a side scroller in which only one dimension is ever viewable outside of cutscenes. BG3 is a full 3D world with full camera movement, to the point of being an over the shoulder third person game should you choose to play it that way. They’re apples and oranges.
If you aren’t strictly in real time for combat, you unconditionally cannot be or resemble an action game.
If this were true then the term “real-time action” wouldn’t exist, as the term would be redundant. Besides, how do you then define games that have a bit of both, like Chrono Trigger? The whole thing seems a bit silly to me.
Hits cannot be determined by any other factor but the vector of the attack projected through 3D space into a character’s hit box.
So again, by your definition a game like Morrowind wouldn’t be considered a 3D game. That’s completely unhinged lol, nobody would agree with that. Clearly your definition is a bit flawed.
You’re fundamentally destroying the core definition of very basic terms in a way that completely destroys all meaning. It would be less disgusting to be a flat earther.
…I think maybe you need to take a break and go outside or something.
I think you’re simply misunderstanding what “3D” means. 3D does not mean real-time, dynamic, or anything else. It simply means 3D. BG3 is entirely in 3D. Every single asset is 3D hell the entire explorable world is 3D. So yes, it quite literally is a 3D game. With action. Making it a 3D action game.
Think of what the alternative would be. Is this a 2D action game? Obviously not.
If you’re looking for a 3D real-time action game then yeah, this isn’t that. But that’s not what anyone’s arguing.
Edit: Also… is your argument that a game like Morrowind isn’t in 3D? Just because hits are handled by dice rolls? That’s insane lol.
I’m kind of curious to here about Nexus’ inconsistency. As far as I can tell they’ve been pretty consistent if the mod gets their attention. There was a Spider-Man mod that removed a pride flag, and Nexus removed that too. That feels consistent to me.
The current iteration of Unreal is completely unrecognizable from its original rendition, meanwhile this new version of the Creation Engine literally retains bugs present back in the days of Gamebryo. You simply can’t compare the two. But, in Bethesda’s defense, this isn’t due to incompetence or anything. It’s due to resource allocation and incentive.
There’s a reason most devs have been moving towards Unreal and away from making their own engines, and it’s because making your own proprietary engine takes insane amounts of time and resources - time and resources that devs don’t get any return on mind you. For most, it doesn’t make sense to dedicate loads of time to polishing an engine, when that time could be better spent on your next game - a game that you actually do get a return on.
Unreal is completely different in this regard, as Epic actually does get a return on their investment into the engine, as the engine itself is their product. So they have every incentive to polish Unreal as much as possible. That’s why it’s so insanely polished and indistinguishable from its original rendition. Not because all engines magically improve over time and at the same rate.
I know Todd Howard said that engines are somehow meaningless, and then a bunch of Bethesda fans took that and ran with it as a way to defend any criticism of the Creation Engine, but unfortunately it’s just not that simple.
And to be clear, I want the Creation Engine to succeed. I’ve been modding Bethesda games since 2013 and am still active in the modding community! The engine is rough but makes all of it possible, and the community at this point knows it so well that it’d be devastating to suddenly lose it all. But Bethesda needs to sit down and really dedicate some time to overhauling it, and unfortunately, albeit understandably, I just don’t see that happening.
Yup, I’m right there with you. For me it started with their paid modding nonsense with Valve. They apologized, I forgave them, and then they literally did it again with the Creation Club. Totally betrayed our trust and clearly only did it because they were so desperate to monetize their modding scene in any capacity that they were fine with going back on their word.
Fallout 76, along with the preorder BS, the atomic shop, and their overpriced subscription service, all added to my growing distrust in Bethesda. And tbh even Fallout 4 really let me down and made me nervous about future games.
All that being said, I still really wanted to like Starfield. Unfortunately I just didn’t.
Same happened to me, I pirated it to try it out and after an hour or two I got bored and called it quits. I returned to it once more but after maybe 5 hours I just uninstalled it.