I’m not thrilled seeing so many “no-portal” surfaces in this trailer. Part of what made the original so fun was that you could solve the chambers in novel and unexpected ways, then two took some of that freedom away to have gels make sense. Now we’re at a mod that seems to enforce an incredibly linear path to how puzzles can be solved. Disappointing.
Probably could have spent less if it was given more time to bake, glad they invested it though 2.0 really brought the game closer to where it needed to be. Still not what was promised back in 2018, but it’s playable and enjoyable enough now.
It’s been really great for 2d, 4.0 made it really good for 3d, and it’s even decent for general GUI applications, as an engine it feels ready for wider adoption to me.
I think it’s not up to Unreal quality, but for the vast majority of indie games I believe it’s enough.