The Steam Deck is priced similarly to consoles and gives access to a lot of AA and indie games. In fact, I wouldn’t be surprised if the divide between consoles and PC gets fuzzier and fuzzier as time goes on and consoles eventually just become specific PC configurations that games can optimize for.
Plus, on that note, if you look at overall cost, buying AAA games can add up pretty quickly to outpace the cost of building a PC. If you buy enough games, a console + AAA game collection can surpass the cost of a high end PC + AA and indie game collection, especially if you’re a patient gamer and can wait for good Steam sales. Every month or so, I’ve been buying a handful of games on sale for on average less than half the price of a single AAA new release. Building a PC just has a higher up front cost (though patience can help there, too).
I’d argue that the indie and AA studios are making games today that are as good as or better than the pre-enshitification AAA games of the 90s and 00s. Maybe not quite as high in production value for cinematics, but on par or better for game content and play.
Like I’ve been largely ignoring AAA options and still have a huge backlog of games and generally have fun with new ones I try out, including finding new gems to add to my favourites.
So I guess if you have a base assumption that great games need to be AAA to even be contenders, the gaming situation looks worse than it did in the past, but IMO that assumption is flawed.
I played a couple of runs and it reminded me of another tip that might help even more: the secondary damage boons are where you get huge damage boosts. Like the rip current one from Poseidon and extra damage to bosses from knockback boons. Comboing your boons is huge, especially when you can combo into legendaries or duos.
Ah, yeah the bow is one of my weaker weapons in that game.
One suggestion is to try Poseidon’s main attack boon as that knockback will allow you to stun lock armoured enemies. But personally, I prefer the weapons with faster attacks.
Any specific enemies you have particular trouble with? I usually don’t run with tight deadline but have noticed that strategy for specific enemies can make a big difference in how easy and quick they are to take down.
And in general, I’ve noticed you tend to get better results dashing towards things rather than away from them. It’s even better with Athena’s dash boon.
Because it was made as an excuse to fully transition to a f2p business model. It wasn’t a game anyone was asking for and the only way they could get people to use it over the first one was by shutting the first one down. It was their way of pushing enshitification.
Maybe raise a stink with your attorney general and/or representative, too. The whole idea that a company can sell licenses for something and then arbitrarily decide they don’t want to do it anymore and revoke all the licenses doesn’t sound legal. And if it is, it doesn’t sound like it should be.
Yeah, I noticed this with mortal Kombat on snes. Every time I played the single player campaign, I’d win one fairly easily, then I’d lose to the next guy. Then I’d use a continue and beat that guy fairly easily and lose to the next one. Repeat until I run out of continues, with the occasional upset of the pattern (extra win or loss).
Oh wow, are there any non-fish foods other than the nutrient blocks and those trees on the surface? Can you fabricate the blocks at any point? I can’t remember if the first one has the indoor grow plots for surface plants like sub zero does.
I guess the main question I’m getting at is if you can do this without having to travel to the surface to stuff your face with trees or being very strategic with the nutrient blocks you find?
Yeah, the one achievement I’m missing is hatching a certain egg so I’ve been collecting eggs this time around. Just got the alien containment, so I guess it’s time to start at that.
I’ve just built my second base. I only had one in my first playthrough, but I built more for sub zero and realized there’s nothing really stopping me from building a ton of them other than how much time I want to spend gathering the resources for it.
I’m considering trying to go to the end without a Cyclops sub since I’ve already got the max depth for the seamoth, though I need to find those deep mushrooms again for the defense shock that would be essential for that. Though now that I think of it, the Cyclops was probably why I didn’t build a second base and the lack of Cyclops was probably why I ended up building more bases in sub zero.
The tired light theory is an alternative explanation to the red shift of distant light that says it’s not because distant objects are all moving away from us but instead that the light somehow loses energy as it travels, which lowers its frequency.
There was another alternate theory that suggested everything was shrinking instead of the universe expanding (thus wavelengths seem longer by the time they get to us).
Personally, I’m more “open to the idea” than “sold” for the idea of the universe’s accelerated expansion. I like theories that eliminate the need for dark matter or energy, especially given that the current ones requiring them assume that they make up 95% of everything. It just seems more likely that we don’t understand things as well as we do than to assume we’re right about everything we think but just need to add 19 times what’s already here to balance it all out.
I’m replaying subnautica after a few years since my first playthrough. I thought that it was more of a one-time experience than a replayable game but enough time has passed that my memory is more of a general feeling than remembering specifically where everything is, so it’s been surprisingly engaging. Without even trying, I’m pretty sure the way I’m going through everything is different from my last playthrough, too.