HoMM is a turn-based strategy game, not RPG (with the notable exception of HoMM IV where you had real hero development). That said, there was a genre of RPG’s, which used to be very popular in the 80s and 90s, and which all but disappeared. Those were party-based first-person RPG’s with turn based (or close to it) combat. Popularized by Wizardry, and followed by Might and Magic, they inspired other series like the Ishar Trilogy. Other games employed real-time combat, but slow enough or pausable, to mimic turn-based. Popular series were Eye of the Beholder, Lands of Lore, Dungeon Master, and others. Nowadays, I occasionally see one of these games from independent projects, but it seems that the golden age of this sub-genre has passed.
When I was still buying new games, I’ve had development studios I preferred, and others I avoided. Those were simpler times (and simpler games), when one small studio did everything.
Later, additional external companies got involved, and some tried to hide their presence. I remember when The Adventure Company started using a very customer unfriendly sort of copy protection, and I started using a list of affectted games, so that I could avoid them.
These days, multiple companies are involved with game design. As a consumer, it’s only normal that I’d like to know who had their hands on developing a game I’d be interested in. I haven’t played any games Sweet Baby was involved with, but if I did and had a strong opinion (negative or positive) about their work, I’d appreciate a list of games they worked on, to make a purchase choice that would suit me best.
I lost count of the number of games in my backlog, so a while ago I tried a similar spreadsheet. Mainly to stop me from replaying game I already finished multiple times and focusing on others instead. However, that felt too close to work instead of fun, so I gave up and went back to my favourite classics.