Bougie_Birdie

@Bougie_Birdie@piefed.blahaj.zone

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Bougie_Birdie,

This sounds like analysis paralysis. If you have 5 games, it’s easy to select one. If you have 416, it’s difficult to select one.

I’ve often found that the more options I have, the more difficult it is to come to a decision. And when you think about “what game should I play,” it sounds like a silly problem to have. But when you extend it to other problems in life, like “what should I have for dinner,” then you see it start to cause some pretty serious problems.

Lately I think I spend more time trying to decide what to play than I do playing games. Then I’m not always successful in making a decision, or might run out of time, and then I don’t play any games. Following the same reasoning, sometimes I don’t eat dinner.

If you start to notice this is becoming an actual problem, the good news is there are tools and techniques that can help you make a decision. About a thousand of them. Good luck picking one.

Dying Light 2 Removes Stamina from Parkour System (store.steampowered.com) angielski

Still going to have narrative limitations and swimming based stamina (I assume there are some progress gates with that). But holy crap the number of times I tried to enjoy Dying Light 2 and just hated that I couldn’t scale a wall or even effectively run away at night.

Bougie_Birdie,

Credit where it's due, around the time Dying Light 1 came out, Roger Craig Smith was lending his voice to Chris Redfield, one of the more iconic zombie guys from Resident Evil.

My favorite Redfield moment was when, without a shred of irony, he talks smack about the villain acting like a comic book villain. Then in the same breath, he punches a six-ton boulder into submission.

Dying Light also really kinda shook up the zombie slaying dynamic with parkour. It seems like a fairly minor thing now, but that freedom of movement was a pretty big deal at the time, even if it was pretty janky.

Narratively, I agree that Crane isn't a very strong character. He's a dime-a-dozen government goon turned idealist. I don't even remember how the story ends, or even most of the major beats except for a couple of major characters.

But at the time, to kick zombie butt while scooting around the rooftops and listening to Chris Redfield quip one-liners: those were special times even if it was a decade ago. They're probably trying to recapture that magic, but I don't know. It was lightning in a bottle and you can't always get that back

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