It was alright, MK64, but my only real gripe is the handling. When you start your turn in, the kart strafes opposite of the direction you are turning, which makes small adjustments difficult at best.
People who don’t like Palworld, maybe give a real reason? The AI stuff was made up by a salty troll who admitted later he made it up. It being “legally distinct from pokémon” isn’t a good enough reason. It having the ability to
Spoilerbutcher your Pals for resources
may be a reason to be upset about the gameplay, but then again, many, many, many RPGs have you culling the local wildlife and depopulating a nation for quests too. Neither is the Genshin Impact art style a reason to hate it. That’s just JRPG asthetics.
Turns out vehicle simulations are hard. You either have games that play like a cabinet arcade or require a “simmer” setup (control cockpit) to really be good at.
And then there’s the work that goes into the level of detail. Example, Forza Horizon 5 doesn’t even have the underside of most cars modelled, to save on polys and performance, but there’s still a lot of little details that have to be modelled, textured, and sound recorded. This is even more important when a driving game goes into VR, because you will notice when something in the interior is missing or offmodel.
Also shoutout to Live For Speed, the active-since-Windows-XP open beta / early access mediumcore simulation that’s had VR support for a long while, and a release date that will probably coincide with Half Life 3.