It’s possibly a case of sourcing an exact sized/spec OLED panel in the time frame before release is harder than an LCD. Especially with VRR if it’ll be using that (and frankly, they’d be daft not to, as it makes gaming on lower spec hardware a lot more tolerable).
I dunno though. I’ve never sourced either. Could well be piss easy.
Occasionally Epic had better deals on, and if I was a big developer I might be tempted by their lower fees. That would certainly be offset by lower sales though.
The Epic store will probably stop being attractive to anyone as soon as “the kids” swap Fortnite for something else. They’ve basically got $6 billion in spunk money every year to try and make it a good alternative to Steam. When that money dries up, the Epic store isn’t going to make enough money to be worth keeping going. I doubt they’ll go bust, but they won’t be able to just hurl money at it to keep people interested.
Yeah, it’s still there, but it’s from a different era. If Naughty Dog could make TLOU Online for $2 million like UT was developed for, they’d have just done it. I suspect they’ve spent more than that just on market research, and the answer has been “gamers aren’t really interested”.
I mean, I like the TLOU and Uncharted games, honestly don’t think Naughty Dog has ever released a bad game since the PS1, but I can’t see my self playing some online multiplayer only bullshit version of it. The players that do want that have already got enormously successful games that they already play. Muscling one of them out of contention seems like a monumentally hard task for a small team to do.
The flop of high profile titles like The Avengers showed that it’s no golden bullet.
Some gamers love a game they can play forever. Maybe others gamers dabble in it, but it’s time that becomes the limiting factor. I know people that every year buy CoD and FIFA and nothing else, and sure, they make unreasonable amounts of money, but there’s plenty more on the table to be had from gamers who don’t like that.
Makes sense. The world moved on from Unreal Tournament for better or worse. You can’t just release and leave an online-only game any more. It has to be supported with years of content, or it’s never going to be popular and make it’s money back.
I’m going to guess it was always a small team ticking over in the background of Naughty Dog anyway. Their minute to minute gameplay is solid, but their stories and bombastic set-pieces are much more interesting and separate them from a crowd of pretenders.
Even most console games run at 60 now, with an option to turn on some RT graphical wankery and run at 30.
I often turn it on to see what it looks like, and then decide it’s not worth it. Ratchet and Clank actually played decently at 30, and one of the Ghostwire Tokyo options allowed you to have RT and decent framerates with a minor hit to resolution.
Gsync/Freesync/VRR is a game changer for lower end hardware, because then all those dips below 60 get smoothed out to an even 45 or so. I’ve spent a lot less time fucking about with setting on PC since getting a monitor that supports that.