Yep, I get that. The poorly functioning building, pathfinding issues for pals in base and the lack of endgame makes it that we parked it for now and will circle back when the devs had time to figure out their next moves, and if they don’t end up escaping to some tropical island with their earnings it will be fun in a year.
Sure… but the combat is an issue too. When on uneven terrain, it’s a gamble if your attacks hit, and if you get hit. I actually do like the infested mines and the other locations.
The game played fun and I liked it. But once at end game it’s: premade teams, yelling on comms and people that take the game very serious, combined with many features and challenges being time limited. Pushing a “must play” mentality, playing on FOMO.
At one point we where in a game, people yelling cause it was the last day to unlock some weapon. And I realized… why the fuck am I doing this… this ain’t fun. Finished the round with the guys, got the unlock. Uninstalled the game and have not missed it since.
Agreed. The swamp is a steep cliff but it works once geared. But mystland is just vile. I do not understand how they thought that would be a fun addition.
The must, okay… but combined with the vertical terrain is stupid. For us it also killed the desire to keep playing.
Enshrouded, it is surprisingly good. And there is so much content. I can highly recommend it to anyone that likes the genre. It got overshadowed by palworlds launch just a week before, but in terms of gameplay, completeness and optimization, enshrouded is miles ahead.
Shrouded. Its bizar how well it plays for early access. Gameplay is fun, the enemies a little stupid but can be challenging non the less. And the game feels well optimized. My dedicated server is running and using less than 2gb of memory of the available 20gb and no lag. Then the building, it can be a bit finicky sometimes but it allows for so much freedom it’s a fun aspect. Crafting also works good, in all I highly recommend it, and can’t wait to finish the playthrough and cycle back in a year or so to see what it has become then. But it’s already worth the money IMHO.
Yeah, and they had so much DLC that was not even always bad value for money… but you need to have a hell of a proposition for people to leave that investment behind.
Jup, even new iterations of their older IP seem to be devolving instead of taking that which was fun and expanding on it.
Maybe they should use all these behaviour experts to investigate why people keep playing games instead of figuring out how to maximally predate on your customer base.
Ubi does the same. I found the last farcy so Uninteresting that I stopped playing somewhere mid game. And the first signals from their pirate game are also not encouraging, while I know many people that looked forward to it.
Also EA has to understand more and more people have experienced their garbage launches and will skip their gold plated launch prices because of the risk you end up buying a lemon that is subsequently abandoned.
Making sure the gameplay loop is interesting and the game performs properly is important. Focussing on all the latest engine features that requires people to have top tier hardware is only good for marketing. Marketing then eats up a tremendous amount of budget without adding anything to the offer they make.
It’s OK, people can read the content themselves. I have a lot of (maybe misplaced) confidence in most people.
And I personally don’t see a lot of hivemind but plurality of opinion luckily. The angry downvotes without response is usually telling enough, although someone did reply to tell me to “fuck off” this time.
No This is it, after a relatively lengthy twitter conversation she ended up writing this blog post.
And the anger and vitriol boils down to “why do animal rights activists throw paint on rich ladies wearing fur, because bikers in leather jackets will punch you in the mouth”.