That’s awesome! “Another World” is indeed one of the visual inspirations for the art style 😉. Good eye 😉.
You really are observant, the dialogue options are that big because at first we aimed for mobile too then quickly realized this game is not a mobile game and are yet to update the UI for dialogues.
We will eventually do it, but there’s only two of us working on it in our spare time so making sure the frame work is fully there is our priority.
99% of the features are present, 90% of the story outline is complete so everything is falling into place and we aim to launch late 2026. Wish us luck 🤞.
Nitpick away! The more nitpicking the more encouraging it gets for us. That means, that only surface level issues are present. (🤞😅)
As for the teaser trailer, yeah that needs to change, once the demo is out you’ll see that changes are needed too. I’d love to hear your thoughts when we release it.