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Arkthos, do gaming w Nintendo 64 vs PlayStation graphics

Didn’t some early 3d pc games have this effect as well? I vaguely remember the wobbliness from the first Quake (or was it unreal? Can’t remember).

Arkthos, do gaming w The world is ending but here's a side quest - will RPGs ever solve their urgency problem?

In Skyrim the main quest constantly tells you about how urgent it is for you to do the next steps. You must heed the summoning of the greybeards, you must hurry along to the dragon graveyard. Time is constantly of the essence.

And then every other part of the game encourages you to goof around.

Oblivion is the same with this. Morrowind went the opposite direction with the story at times pretty much telling you to goof around for a bit before continuing the main quest (probably because people were less used to open world games maybe?).

I think daggerfall had you on actual timers so if you weren’t at the correct locations in time the game would be impossible to complete. Which sure is a way to resolve the false sense of urgency lmao.

Arkthos, do gaming w Why video games exist after all?

To provide entertainment to the user, mostly.

Arkthos, do games w Skyrim Is 13 Years Old, But Elder Scrolls 6 Is Nowhere in Sight While Bethesda’s First Four Games Took Only 12 Years

Deep or not, I hated the levelling system of Oblivion with a passion. Needing to micromanage which skills I increase for each level so I can get a good attribute increase was such a micromanagement pain, especially when everything kept scaling up your level. Often I felt like I was getting weaker, not stronger, when I leveled.

I’d much prefer they replace the system with something different (like how it works in fallout 3) than what they did in Skyrim where they just carved out all the annoying bits and left barely anything behind though.

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