I’m still playing Project Zomboid at the moment, it’s very intriguing when you make the zombie slower and more fragile, but double their population. 1v10 is doable this way, but a missed swing still mean death lol.
Yeah, i get games like binding of isaac or risk of rain 2 that the first level i can already know whether this run is gonna be shit/fun/sure-win, or game like rogue legacy where i can slowly upgrade my stats, this one i feels like i can be ultra careful but i can still get destroyed instantly without it being my fault. It’s what makes me give up
I know, i’m enjoying the first few hours just learning thing and then the fun-ness just keep plunging afterward because i keep getting bad rng after bad rng for a few days and just decided to quit.
While i agree that it’s rather punishing, but to me it feels like that’s how it works under a dictatorship. I like how i need to work toward some of the ending by breaking the law
Noita, it’s the most sadistic “normal” game that i’ve ever played, barring those troll game that’s meant to be rage inducing. It’s a good game, but dang this game is bloody hard it become unfun the more i play as i couldn’t make any progress.
I tried Lies of P recently, made it to the first boss, and i just quit. This coming from someone who play dark souls, that boss is just too spongy and i have no patient to get through that, i have not much time to game anyway.
Lol, i never did as well and i play normal, but because i just don’t have the patient to go that far. Gods know how many time i’ve create a new world now, same for terraria but at least i made it to plantera.