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AmidFuror, do scifi w Sandworm To Save Box Office: ‘Dune: Part Two’ Eyes $65M+ Opening – Early Look

"That show was horribly written, produced, and acted. 1 out of 5 stars!"

"But you did watch it."

"...?"

AmidFuror, do scifi w Disney offers an elegant solution to VR’s movement problem | TechCrunch

Multiple people = collisions

AmidFuror, do scifi w Sci-fi author Andy Weir now has two high-end homes in Winnetka

I'll take "Paywalled articles I have no desire to read" for $400, Alex. What a silly topic. It's more of interest to real estate agents than Sci Fi fans.

AmidFuror, do gaming w This game needs more recognition!!

Does OP have any relationships to disclose between their self and the websites they recommend here?

AmidFuror, do gaming w Could we ban clickbait titles in posts?

People who want to serve their audience.

AmidFuror, do gaming w VR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind it

The biggest sin was not citing the study. It appears to come from an interview with a professor, and the range is based on variation across applications.

https://abcnews.go.com/Technology/feel-motion-sickness-virtual-reality/story?id=65153805

AmidFuror, do gaming w VR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind it

I only got a VR setup this year. I find I am quite susceptible to the motion sickness issues. However, if the game has a good comfort rating and options, I don't have any problems. For example, I need "instant snap" for turning with the control stick and "teleport" or "blink" for movement.

Those options work well for some kinds of games but I will probably never play ones where you need to "move" smoothly without actually moving. Perhaps that is preventing me from adapting to it, but I still say "no thanks" to motion sickness.

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