Ill see if I can find it when I'm at my PC, but in an interview a dev said it was still using significant amounts of code from their Gamebryo engine from 97
I'm starting to think that maybe, just maybe brute forcing a 26 yesr old engine that makes skyrim have a stroke if you try to play above 30fps isn't a good idea
I played the shit out of Blacklight: Retribution back in the day, and saw the whole transition from zombie studios to buildblock to hardsuit labs. The devs were really active on various forums, and all seemed like great people.
I've been waiting so long for them to release something new, but this sort of game was a complete departure from anything they worked on (as the main dev) in the past. I'm not shocked that it didn't worked out.